My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Bowler Princess Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Fisherman Night Witch
Giant Snowball
Skeletons Goblin Drill Princess Fisherman Night Witch
Zap
Skeletons Goblin Drill Princess Fisherman Night Witch
Barbarian Barrel
Skeletons Rascals Goblin Drill Princess Night Witch
The Log
Skeletons Rascals Goblin Drill Princess Fisherman
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Rascals Goblin Drill Princess Night Witch
Royal Delivery
Skeletons Rascals Goblin Drill Bowler Princess Fisherman Night Witch
Fireball
Rascals Goblin Drill Bowler Princess Fisherman Night Witch
Poison
Rascals Goblin Drill Princess Fisherman Night Witch
Lightning
Bowler Fisherman Night Witch
Rocket
Rascals Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill Bowler Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Princess Fisherman Goblin Drill Night Witch Rascals Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Princess Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Goblin Drill
Rage
Night Witch
Goblin Drill
Rascals Princess
Bowler
Princess Fisherman Night Witch
Princess
Goblin Drill Bowler
Fisherman
Bowler
Night Witch
Rage Bowler

Defense Synergies 1 5

Skeletons
Fisherman Bowler Princess Night Witch
Rascals
Princess
Rage
Goblin Drill
Princess
Bowler
Skeletons
Princess
Skeletons Rascals Goblin Drill
Fisherman
Skeletons
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Skeletons Rascals Goblin Drill Fisherman Night Witch
Bowler Fisherman Skeletons Rascals Goblin Drill Night Witch
Night Witch Skeletons Rascals Goblin Drill Bowler Fisherman
Bowler Princess
Bowler Skeletons Rascals Night Witch
Rascals Princess Night Witch
Bowler Rascals
Skeletons Rascals Goblin Drill Princess Fisherman Night Witch
Skeletons Rascals Bowler Fisherman Night Witch
Skeletons Rascals Goblin Drill Bowler Princess Fisherman Night Witch
Rascals Princess Night Witch
Goblin Drill Bowler Night Witch Skeletons Rascals
Bowler Rascals Goblin Drill Princess Night Witch
Rascals Goblin Drill
Rascals Goblin Drill Bowler Fisherman
Skeletons Rascals Goblin Drill Bowler Fisherman Night Witch
Rascals Goblin Drill Bowler Fisherman Night Witch
Goblin Drill Rascals Bowler Princess Fisherman
Goblin Drill Fisherman
Rascals Bowler Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Bowler Fisherman
Bowler Fisherman
Skeletons Rascals Bowler Fisherman
Bowler Rascals Fisherman Night Witch
Skeletons Rascals Goblin Drill Bowler Fisherman Night Witch
Skeletons Rascals Princess
Rascals Skeletons Bowler Night Witch
Rascals Fisherman
Skeletons
Skeletons Goblin Drill
Rascals Bowler
Bowler
Rascals Bowler Skeletons Night Witch
Rascals Bowler Princess
Rascals Skeletons Goblin Drill Bowler Fisherman Night Witch
Bowler Rascals Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Goblin Drill
Bowler Princess Fisherman
Goblin Drill
Rascals
Bowler
Princess
Bowler Princess
Bowler Princess
Fisherman
Bowler Fisherman Night Witch
Bowler Princess Fisherman
Princess
Bowler Princess Fisherman
Princess Fisherman
Princess Fisherman
Goblin Drill Bowler Princess
Bowler Princess
Fisherman Night Witch
Bowler Princess Fisherman
Bowler Princess
Bowler Night Witch
Princess
Bowler Fisherman
Goblin Drill
Bowler Princess
Fisherman
Bowler Princess Fisherman
Bowler Princess Fisherman
Fisherman
Princess Night Witch
Bowler Night Witch
Night Witch
Princess
Bowler Princess
Princess Night Witch
Princess
Rascals Bowler Princess
Bowler Princess
Rascals Bowler Princess
Princess
Bowler Princess
Bowler

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