My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Goblin Hut Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Goblin Hut Baby Dragon Witch
Zap
Skeletons Battle Ram Goblin Hut Witch
Barbarian Barrel
Skeletons Battle Ram Goblin Hut Witch
The Log
Skeletons Battle Ram Goblin Hut Witch
Earthquake
Skeletons Goblin Hut Witch
Arrows
Skeletons Goblin Hut Witch
Royal Delivery
Skeletons Battle Ram Goblin Hut Baby Dragon Witch P.E.K.K.A
Fireball
Battle Ram Goblin Hut Baby Dragon Witch
Poison
Goblin Hut Witch
Lightning
Battle Ram Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Battle Ram Baby Dragon Poison Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Battle Ram Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
Poison The Log Goblin Hut Baby Dragon Witch P.E.K.K.A
Goblin Hut
Battle Ram Baby Dragon The Log
Baby Dragon
Battle Ram Goblin Hut Poison Witch P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Baby Dragon The Log
Witch
Battle Ram Baby Dragon P.E.K.K.A
P.E.K.K.A
Poison Battle Ram Baby Dragon Witch The Log
The Log
Battle Ram Goblin Hut Poison P.E.K.K.A

Defense Synergies 1 12

Skeletons
Goblin Hut Baby Dragon Poison Witch P.E.K.K.A The Log
Battle Ram
Goblin Hut
Skeletons Baby Dragon
Baby Dragon
Skeletons Goblin Hut Witch P.E.K.K.A The Log
Poison
Skeletons The Log
Witch
Skeletons Baby Dragon The Log
P.E.K.K.A
The Log Skeletons Baby Dragon
The Log
P.E.K.K.A Skeletons Baby Dragon Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Baby Dragon The Log
P.E.K.K.A Skeletons Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A Skeletons
Goblin Hut Witch P.E.K.K.A Skeletons
Poison P.E.K.K.A The Log
The Log Skeletons Baby Dragon
Goblin Hut Baby Dragon Poison Witch
Baby Dragon Poison P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Goblin Hut
Skeletons
Poison Witch Skeletons Goblin Hut Baby Dragon The Log
Goblin Hut Baby Dragon Poison Witch
Goblin Hut P.E.K.K.A Skeletons Witch The Log
Goblin Hut Baby Dragon Poison Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A The Log
Skeletons Goblin Hut Poison Witch P.E.K.K.A
Goblin Hut Baby Dragon Witch The Log
Baby Dragon Poison Witch The Log Goblin Hut
P.E.K.K.A Goblin Hut
Baby Dragon Poison Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut Witch P.E.K.K.A
Poison Baby Dragon The Log
P.E.K.K.A Skeletons Goblin Hut Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Goblin Hut Witch
Poison Skeletons Goblin Hut Baby Dragon Witch
P.E.K.K.A Skeletons Goblin Hut Witch
P.E.K.K.A
P.E.K.K.A Skeletons Goblin Hut Baby Dragon Poison Witch The Log
Witch P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Poison The Log
P.E.K.K.A Skeletons Witch
Baby Dragon Witch
Goblin Hut Witch Skeletons Baby Dragon Poison P.E.K.K.A The Log
Poison Goblin Hut Baby Dragon Witch P.E.K.K.A The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log
Goblin Hut Baby Dragon Poison The Log
Poison The Log
Poison Baby Dragon The Log
Poison Baby Dragon Witch
Baby Dragon Poison Witch The Log
Poison The Log Baby Dragon
Poison The Log
Poison
Poison The Log
Poison Baby Dragon
Poison Goblin Hut Baby Dragon The Log
Baby Dragon Poison
Goblin Hut Baby Dragon Poison The Log
Goblin Hut Baby Dragon Poison Witch The Log
Goblin Hut Baby Dragon Poison The Log
Poison
Baby Dragon Poison The Log
Baby Dragon Poison Witch The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Witch
Witch
Poison The Log Baby Dragon Witch
Baby Dragon Poison Witch The Log
Poison Baby Dragon The Log
Poison Baby Dragon Witch
Goblin Hut Poison Witch
Poison The Log
Poison
P.E.K.K.A
Poison The Log
Goblin Hut Witch
Poison Baby Dragon Witch
The Log
Poison Baby Dragon
The Log Baby Dragon Poison
Poison
P.E.K.K.A
Baby Dragon Poison Witch The Log
Poison Witch
Poison Baby Dragon Witch The Log
P.E.K.K.A

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