My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram X-Bow P.E.K.K.A Princess Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram X-Bow P.E.K.K.A Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Ram Rider
Giant Snowball
Skeletons Battle Ram Princess Ram Rider
Zap
Skeletons Battle Ram X-Bow Princess Ram Rider
Barbarian Barrel
Skeletons Battle Ram X-Bow Princess
The Log
Skeletons Battle Ram X-Bow Princess Ram Rider
Earthquake
Skeletons X-Bow
Arrows
Skeletons Princess
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Princess Mother Witch Ram Rider
Fireball
Battle Ram X-Bow Princess Mother Witch Ram Rider
Poison
X-Bow Princess Mother Witch
Lightning
Battle Ram X-Bow Mother Witch Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado P.E.K.K.A Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Princess Battle Ram Mother Witch Ram Rider X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Princess Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Battle Ram
Tornado P.E.K.K.A Princess Mother Witch
Tornado
P.E.K.K.A Battle Ram Princess Ram Rider
X-Bow
P.E.K.K.A
Tornado Battle Ram Princess Mother Witch Ram Rider
Princess
Battle Ram Tornado P.E.K.K.A Mother Witch
Mother Witch
Battle Ram P.E.K.K.A Princess Ram Rider
Ram Rider
Tornado P.E.K.K.A Mother Witch

Defense Synergies 2 10

Skeletons
X-Bow Tornado P.E.K.K.A Princess Ram Rider
Battle Ram
Tornado
P.E.K.K.A Skeletons X-Bow Princess Mother Witch Ram Rider
X-Bow
Skeletons Tornado
P.E.K.K.A
Tornado Skeletons Princess
Princess
Skeletons Tornado P.E.K.K.A Mother Witch
Mother Witch
Tornado Princess
Ram Rider
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Ram Rider
P.E.K.K.A Skeletons X-Bow Ram Rider
Tornado P.E.K.K.A Ram Rider Skeletons
P.E.K.K.A Skeletons Ram Rider
Tornado X-Bow P.E.K.K.A Princess
Tornado Skeletons X-Bow Mother Witch
Tornado Ram Rider X-Bow Princess
X-Bow P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Tornado X-Bow Princess
Tornado Skeletons
Mother Witch Skeletons Tornado X-Bow Princess Ram Rider
Tornado Princess Ram Rider
P.E.K.K.A Skeletons X-Bow Ram Rider
Tornado X-Bow P.E.K.K.A Princess
P.E.K.K.A X-Bow Ram Rider
Tornado X-Bow P.E.K.K.A Ram Rider
Skeletons Tornado X-Bow P.E.K.K.A
Tornado X-Bow Ram Rider
Tornado Princess Mother Witch Ram Rider
P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow P.E.K.K.A
X-Bow
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A Tornado X-Bow Ram Rider
P.E.K.K.A Skeletons Ram Rider
Mother Witch Skeletons Tornado Princess Ram Rider
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Tornado X-Bow
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Tornado
P.E.K.K.A Skeletons Ram Rider
Princess
Skeletons Tornado X-Bow P.E.K.K.A
P.E.K.K.A Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess X-Bow
Tornado X-Bow Princess Ram Rider
X-Bow
Mother Witch Tornado Princess Ram Rider
Tornado Princess
X-Bow Tornado Princess Ram Rider
Tornado X-Bow Ram Rider
Tornado X-Bow
Tornado X-Bow Princess Ram Rider
Tornado Princess
Princess
X-Bow Princess
Princess X-Bow
X-Bow Princess
X-Bow Princess
Tornado
X-Bow Princess
Tornado X-Bow Princess Mother Witch
X-Bow
Tornado Princess
Tornado X-Bow
X-Bow
Tornado Mother Witch Princess
X-Bow Tornado Princess Ram Rider
Tornado X-Bow Princess Ram Rider
Tornado X-Bow
Tornado X-Bow Princess Mother Witch
X-Bow
Princess
P.E.K.K.A
Princess
X-Bow Princess
Tornado Princess Ram Rider
Princess
Princess
Tornado
P.E.K.K.A
Tornado Princess
Tornado Princess
Tornado X-Bow Princess
P.E.K.K.A

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