My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Barbarian Hut Elixir Collector Goblin Giant Electro Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Electro Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Goblin Giant
Barbarian Barrel
Skeletons Barbarian Hut
The Log
Skeletons Barbarian Hut
Earthquake
Skeletons Barbarian Hut Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons
Fireball
Barbarian Hut Elixir Collector
Poison
Barbarian Hut Elixir Collector
Lightning
Barbarian Hut Elixir Collector
Rocket
Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Electro Giant Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rocket Barbarian Hut Elixir Collector Lightning Goblin Giant Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Skeletons Rocket Barbarian Hut Elixir Collector

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rocket
Electro Giant Golem
Barbarian Hut
Elixir Collector
Lightning
Electro Giant Golem Goblin Giant
Goblin Giant
Lightning
Electro Giant
Lightning Rocket
Golem
Lightning Rocket

Defense Synergies 0 1

Skeletons
Barbarian Hut
Rocket
Barbarian Hut
Skeletons
Elixir Collector
Lightning
Goblin Giant
Electro Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Lightning Goblin Giant
Barbarian Hut Skeletons
Rocket Barbarian Hut Skeletons Lightning
Barbarian Hut Skeletons
Lightning Rocket
Skeletons
Rocket Lightning Barbarian Hut
Rocket Barbarian Hut Lightning Goblin Giant Electro Giant
Barbarian Hut Skeletons
Skeletons
Skeletons Goblin Giant Electro Giant
Barbarian Hut
Barbarian Hut Skeletons Rocket Lightning
Rocket Barbarian Hut
Barbarian Hut
Rocket Barbarian Hut Lightning Electro Giant
Barbarian Hut Skeletons
Barbarian Hut
Barbarian Hut
Barbarian Hut
Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Electro Giant
Rocket Lightning
Skeletons Rocket Barbarian Hut Lightning Goblin Giant
Rocket Lightning Barbarian Hut Goblin Giant
Barbarian Hut Skeletons Goblin Giant
Rocket Electro Giant Skeletons Goblin Giant
Rocket Skeletons Barbarian Hut Lightning Goblin Giant
Barbarian Hut Goblin Giant
Rocket Lightning Skeletons Barbarian Hut
Skeletons Barbarian Hut Goblin Giant
Rocket Lightning Goblin Giant Electro Giant
Rocket Lightning Skeletons Barbarian Hut Goblin Giant
Barbarian Hut Electro Giant
Electro Giant Skeletons Rocket Barbarian Hut Lightning Goblin Giant
Barbarian Hut Electro Giant
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket Barbarian Hut
Rocket Lightning Barbarian Hut Goblin Giant
Lightning Rocket Barbarian Hut
Rocket
Electro Giant Rocket Goblin Giant
Barbarian Hut Lightning
Lightning
Rocket Lightning
Rocket Lightning
Lightning Rocket
Rocket Lightning Barbarian Hut
Lightning Rocket
Lightning Barbarian Hut
Rocket Lightning Barbarian Hut
Lightning Rocket Barbarian Hut
Lightning Rocket
Rocket Lightning
Rocket Lightning
Rocket Lightning Electro Giant
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning Barbarian Hut
Electro Giant
Lightning
Lightning
Rocket Lightning
Lightning Electro Giant
Rocket Lightning Electro Giant
Lightning
Lightning Rocket
Rocket Lightning
Rocket Lightning
Lightning Rocket Barbarian Hut
Rocket Lightning
Lightning Rocket
Lightning
Rocket Lightning Electro Giant
Electro Giant Rocket Lightning
Rocket Lightning
Lightning Rocket Goblin Giant Electro Giant
Lightning Rocket

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