My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Ram Rider Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Goblin Barrel Ram Rider Sparky
Giant Snowball
Skeletons Royal Recruits Goblin Barrel Ram Rider
Zap
Skeletons Goblin Barrel Ram Rider Sparky
Barbarian Barrel
Skeletons Royal Recruits Goblin Barrel Sparky
The Log
Skeletons Royal Recruits Goblin Barrel Ram Rider Sparky
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Royal Recruits Goblin Barrel Ram Rider Sparky
Fireball
Goblin Barrel Ram Rider Sparky
Poison
Royal Recruits Sparky
Lightning
Ram Rider Sparky Goblinstein
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Ram Rider Goblinstein Rocket Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Goblin Barrel Ram Rider

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Ram Rider
Rocket
Goblin Barrel
Ram Rider Sparky
The Log
Ram Rider Sparky
Ram Rider
Royal Recruits Goblin Barrel The Log
Sparky
Goblin Barrel The Log
Goblinstein

Defense Synergies 0 7

Skeletons
The Log Ram Rider Sparky
Royal Recruits
The Log
Rocket
The Log
Goblin Barrel
The Log
Skeletons Royal Recruits Rocket Ram Rider Sparky
Ram Rider
Skeletons The Log
Sparky
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits The Log Ram Rider Sparky
Sparky Skeletons Royal Recruits The Log Ram Rider
Rocket Ram Rider Sparky Skeletons Royal Recruits
Royal Recruits Sparky Skeletons Ram Rider
Royal Recruits Rocket The Log Sparky
The Log Skeletons
Rocket Ram Rider
Rocket Royal Recruits The Log Ram Rider Sparky
Sparky Skeletons Royal Recruits
Skeletons Royal Recruits Sparky
Skeletons Royal Recruits The Log Ram Rider
Ram Rider
Royal Recruits Sparky Skeletons Rocket The Log Ram Rider
Rocket Sparky Royal Recruits The Log
Royal Recruits Sparky Ram Rider
Rocket Royal Recruits The Log Ram Rider Sparky
Sparky Skeletons Royal Recruits
Royal Recruits The Log Ram Rider
The Log Royal Recruits Ram Rider
Sparky Royal Recruits Ram Rider
Royal Recruits The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Sparky
Rocket The Log
Royal Recruits Skeletons Rocket The Log Ram Rider Sparky
Royal Recruits Rocket The Log Ram Rider Sparky
Royal Recruits Skeletons Ram Rider Sparky
Rocket Skeletons Ram Rider
Royal Recruits Rocket Sparky Skeletons Ram Rider
Royal Recruits Sparky
Royal Recruits Rocket Skeletons The Log Sparky
Royal Recruits Skeletons Sparky
Royal Recruits Sparky
Royal Recruits Rocket The Log
Royal Recruits Rocket Skeletons Ram Rider Sparky
Royal Recruits Sparky
Royal Recruits Sparky Skeletons Rocket The Log
Royal Recruits The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket The Log Sparky
The Log Ram Rider
Rocket The Log Sparky
Royal Recruits Rocket The Log Sparky
Rocket The Log Sparky
Rocket Ram Rider
The Log Sparky
The Log Ram Rider
The Log Ram Rider
Rocket Sparky
Rocket Royal Recruits The Log Ram Rider Sparky
Rocket
Rocket The Log Sparky
Rocket
The Log Sparky
Rocket The Log Sparky
Royal Recruits Rocket The Log Sparky
Rocket Sparky
Rocket Sparky
Rocket The Log Sparky
Rocket The Log
Rocket The Log Sparky
Rocket
Rocket The Log Sparky
Rocket Royal Recruits The Log
The Log Sparky
The Log Ram Rider Sparky
The Log Ram Rider Sparky
Rocket The Log Sparky
Sparky
Rocket
Sparky
Rocket The Log Sparky
Rocket Sparky
Sparky
Rocket The Log Sparky
Royal Recruits Rocket
Rocket Ram Rider
The Log
Rocket Sparky
The Log
Rocket Sparky
Royal Recruits Sparky
Royal Recruits Rocket The Log Sparky
Rocket
Royal Recruits Rocket The Log Sparky
Sparky
Rocket Sparky

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