My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Ice Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Giant Skeleton Ram Rider
Giant Snowball
Skeletons Dart Goblin Guards Ram Rider
Zap
Skeletons Dart Goblin Guards Ram Rider
Barbarian Barrel
Skeletons Dart Goblin Guards Giant Skeleton Ice Wizard Magic Archer
The Log
Skeletons Dart Goblin Guards Giant Skeleton Ram Rider
Earthquake
Skeletons Guards
Arrows
Skeletons Dart Goblin Guards
Royal Delivery
Skeletons Dart Goblin Guards Giant Skeleton Ice Wizard Magic Archer Ram Rider
Fireball
Dart Goblin Ice Wizard Magic Archer Ram Rider
Poison
Dart Goblin Guards Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Dart Goblin Guards Ice Wizard Magic Archer Ram Rider Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Dart Goblin Guards Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Giant Skeleton Ram Rider
Rocket
Guards
Ram Rider
Giant Skeleton
Dart Goblin Ice Wizard Magic Archer
Ice Wizard
Giant Skeleton Ram Rider
Magic Archer
Ram Rider Giant Skeleton
Ram Rider
Magic Archer Dart Goblin Guards Ice Wizard

Defense Synergies 1 15

Skeletons
Dart Goblin Giant Skeleton Ice Wizard Magic Archer Ram Rider
Dart Goblin
Skeletons Guards Giant Skeleton Ice Wizard Magic Archer Ram Rider
Rocket
Guards
Dart Goblin Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Skeletons Dart Goblin Guards Ice Wizard Magic Archer
Ice Wizard
Skeletons Dart Goblin Guards Giant Skeleton
Magic Archer
Skeletons Dart Goblin Guards Giant Skeleton Ram Rider
Ram Rider
Skeletons Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Magic Archer Ram Rider
Skeletons Dart Goblin Ice Wizard Ram Rider
Rocket Ram Rider Skeletons Dart Goblin Giant Skeleton Ice Wizard
Skeletons Dart Goblin Guards Ice Wizard Ram Rider
Rocket Giant Skeleton
Skeletons Dart Goblin Guards Ice Wizard Magic Archer
Dart Goblin Rocket Ram Rider Ice Wizard Magic Archer
Rocket Dart Goblin Giant Skeleton Magic Archer Ram Rider
Skeletons Ice Wizard
Guards Skeletons Dart Goblin Giant Skeleton Ice Wizard
Dart Goblin Guards Ice Wizard Skeletons Giant Skeleton Magic Archer Ram Rider
Dart Goblin Ice Wizard Magic Archer Ram Rider
Skeletons Rocket Guards Giant Skeleton Ice Wizard Ram Rider
Rocket Dart Goblin Guards Magic Archer
Ram Rider
Rocket Ram Rider
Skeletons
Dart Goblin Guards Ice Wizard Magic Archer Ram Rider
Dart Goblin Guards Giant Skeleton Ice Wizard Magic Archer Ram Rider
Dart Goblin Ram Rider
Dart Goblin Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Giant Skeleton
Rocket Magic Archer
Guards Giant Skeleton Skeletons Rocket Ram Rider
Rocket Guards Giant Skeleton Ram Rider
Giant Skeleton Skeletons Guards Ram Rider
Rocket Skeletons Dart Goblin Ice Wizard Magic Archer Ram Rider
Rocket Guards Skeletons Dart Goblin Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton
Rocket Giant Skeleton Skeletons Magic Archer
Skeletons Dart Goblin Guards
Dart Goblin Guards Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Giant Skeleton Skeletons Guards Ram Rider
Dart Goblin Magic Archer
Guards Skeletons Dart Goblin Rocket Giant Skeleton Magic Archer
Dart Goblin Giant Skeleton Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket Guards Giant Skeleton
Dart Goblin Ice Wizard Magic Archer Ram Rider
Rocket Dart Goblin Giant Skeleton Magic Archer
Dart Goblin Rocket Guards Giant Skeleton
Rocket Magic Archer
Dart Goblin Rocket Ice Wizard Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer Ram Rider
Dart Goblin Ram Rider
Rocket Guards
Rocket Dart Goblin Magic Archer Ram Rider
Dart Goblin Rocket Magic Archer
Rocket Dart Goblin Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Magic Archer
Rocket Dart Goblin Magic Archer
Magic Archer Dart Goblin Rocket
Rocket
Rocket
Rocket Dart Goblin Magic Archer
Rocket Dart Goblin Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket
Rocket
Rocket
Ice Wizard Magic Archer
Dart Goblin Ice Wizard Magic Archer Ram Rider
Magic Archer Ram Rider
Rocket Dart Goblin Magic Archer
Dart Goblin Ice Wizard Magic Archer
Rocket Dart Goblin Guards
Dart Goblin Rocket Magic Archer
Rocket Magic Archer
Giant Skeleton
Rocket Magic Archer
Dart Goblin Rocket Guards Magic Archer
Rocket Dart Goblin Ice Wizard Magic Archer Ram Rider
Dart Goblin Rocket Magic Archer
Dart Goblin Magic Archer
Rocket Giant Skeleton
Dart Goblin
Dart Goblin Rocket Guards Giant Skeleton Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket Giant Skeleton Magic Archer
Dart Goblin Rocket

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