My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Demolisher Clone
Giant Snowball
Skeletons Clone
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Electro Spirit Elixir Golem Clone
The Log
Skeletons Electro Spirit Elixir Golem Goblin Demolisher Clone
Earthquake
Skeletons Elixir Golem Clone
Arrows
Skeletons Electro Spirit Clone
Royal Delivery
Skeletons Electro Spirit Elixir Golem Goblin Demolisher Clone
Fireball
Elixir Golem Clone
Poison
Elixir Golem Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Demolisher Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Goblin Demolisher Rocket Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit The Log Elixir Golem Clone Goblin Demolisher Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elixir Golem
Goblin Demolisher Mirror The Log
Goblin Demolisher
Elixir Golem
Rocket
Mirror
Mirror
The Log Elixir Golem Rocket
Clone
The Log
Mirror Elixir Golem

Defense Synergies 0 7

Skeletons
Electro Spirit Goblin Demolisher The Log
Electro Spirit
Skeletons The Log
Elixir Golem
Goblin Demolisher
Skeletons The Log
Rocket
The Log
Mirror
The Log
Clone
The Log
Skeletons Electro Spirit Goblin Demolisher Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Demolisher The Log
Skeletons The Log
Rocket Skeletons
Skeletons
Goblin Demolisher Rocket The Log
The Log Skeletons Electro Spirit Goblin Demolisher
Rocket Electro Spirit
Rocket Electro Spirit The Log
Skeletons
Skeletons
Skeletons Electro Spirit Goblin Demolisher The Log
Skeletons Rocket The Log
Rocket Electro Spirit Goblin Demolisher The Log
Rocket The Log
Skeletons
Electro Spirit Goblin Demolisher The Log
The Log Electro Spirit Goblin Demolisher
Goblin Demolisher Electro Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Rocket The Log
Skeletons Rocket The Log
Rocket The Log
Skeletons
Rocket Skeletons Electro Spirit Goblin Demolisher
Rocket Skeletons
Rocket Skeletons Electro Spirit The Log
Skeletons
Rocket The Log
Rocket Skeletons
Goblin Demolisher
Skeletons Electro Spirit Rocket The Log
Electro Spirit The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Rocket Goblin Demolisher The Log
Electro Spirit Rocket
Goblin Demolisher The Log
The Log Goblin Demolisher
The Log
Rocket
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket Goblin Demolisher The Log
Goblin Demolisher Rocket The Log
Rocket
Rocket
Rocket Goblin Demolisher The Log
Rocket Goblin Demolisher The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Goblin Demolisher The Log Electro Spirit
The Log
The Log
Rocket The Log
Rocket Electro Spirit
Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Rocket
Rocket
The Log
Rocket
The Log
Rocket
Electro Spirit Rocket The Log
Rocket
Rocket The Log
Rocket

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