My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs Electro Dragon
Zap
Skeletons Inferno Tower Royal Hogs
Barbarian Barrel
Skeletons Inferno Tower Royal Hogs
The Log
Skeletons Royal Hogs
Earthquake
Skeletons Inferno Tower Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Royal Hogs Electro Dragon
Fireball
Inferno Tower Royal Hogs Electro Dragon
Poison
Inferno Tower Royal Hogs Electro Dragon
Lightning
Inferno Tower Electro Dragon Archer Queen
Rocket
Inferno Tower Royal Hogs Electro Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Delivery Earthquake Fireball Inferno Tower Royal Hogs Electro Dragon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Royal Delivery Earthquake Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Earthquake
Royal Hogs Fireball
Fireball
Earthquake Royal Hogs Archer Queen
Inferno Tower
Royal Hogs
Earthquake Fireball Archer Queen
Electro Dragon
Archer Queen
Fireball Royal Hogs

Defense Synergies 2 12

Skeletons
Royal Delivery Earthquake Inferno Tower Electro Dragon Archer Queen
Royal Delivery
Inferno Tower Archer Queen Skeletons Earthquake Fireball Electro Dragon
Earthquake
Skeletons Royal Delivery Fireball Inferno Tower
Fireball
Royal Delivery Earthquake Inferno Tower
Inferno Tower
Royal Delivery Skeletons Earthquake Fireball Electro Dragon
Royal Hogs
Electro Dragon
Skeletons Royal Delivery Inferno Tower
Archer Queen
Royal Delivery Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Inferno Tower Electro Dragon
Inferno Tower Skeletons Royal Delivery Electro Dragon
Inferno Tower Skeletons Royal Delivery Electro Dragon
Inferno Tower Skeletons Electro Dragon
Royal Delivery Earthquake Fireball
Royal Delivery Fireball Skeletons Earthquake Electro Dragon
Inferno Tower Royal Delivery Fireball Electro Dragon
Earthquake Fireball Inferno Tower Electro Dragon
Inferno Tower Skeletons Archer Queen
Skeletons Royal Delivery Inferno Tower
Skeletons Royal Delivery Earthquake Fireball Electro Dragon
Inferno Tower Royal Delivery Fireball Electro Dragon
Inferno Tower Skeletons Royal Delivery Earthquake Fireball Electro Dragon
Fireball Royal Delivery Earthquake Electro Dragon
Inferno Tower
Inferno Tower Royal Delivery Fireball
Skeletons Royal Delivery Fireball Inferno Tower Electro Dragon
Royal Delivery Fireball Electro Dragon
Royal Delivery Earthquake Fireball Electro Dragon
Inferno Tower
Royal Delivery Earthquake Fireball Electro Dragon
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fireball Inferno Tower
Royal Delivery Fireball Electro Dragon
Royal Delivery Skeletons Inferno Tower Electro Dragon
Royal Delivery Fireball Inferno Tower
Inferno Tower Skeletons Royal Delivery
Royal Delivery Fireball Skeletons Electro Dragon
Royal Delivery Skeletons Fireball Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Electro Dragon Skeletons Fireball Inferno Tower
Inferno Tower Skeletons Royal Delivery
Inferno Tower Electro Dragon
Royal Delivery Fireball Archer Queen
Royal Delivery Skeletons Fireball Inferno Tower
Fireball Electro Dragon
Inferno Tower Electro Dragon Skeletons Royal Delivery Fireball Archer Queen
Royal Delivery Earthquake Fireball Inferno Tower Electro Dragon Archer Queen
Royal Delivery Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Fireball Earthquake
Fireball Electro Dragon
Earthquake
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Electro Dragon Archer Queen
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Earthquake Fireball
Fireball
Earthquake Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Earthquake Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Fireball
Earthquake Fireball Electro Dragon
Fireball Electro Dragon
Earthquake Fireball
Earthquake Fireball Electro Dragon
Fireball Electro Dragon Archer Queen
Fireball
Fireball Electro Dragon
Earthquake Fireball Electro Dragon
Fireball Archer Queen
Electro Dragon Archer Queen
Electro Dragon Fireball Archer Queen
Fireball Electro Dragon Archer Queen
Electro Dragon Fireball Archer Queen
Fireball Electro Dragon

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