My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Fisherman Magic Archer Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Fisherman Ram Rider Sparky
Giant Snowball
Skeletons Fisherman Ram Rider
Zap
Skeletons Fisherman Ram Rider Sparky
Barbarian Barrel
Skeletons Ice Wizard Magic Archer Sparky
The Log
Skeletons Fisherman Ram Rider Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Ice Wizard Fisherman Magic Archer Ram Rider Sparky
Fireball
Ice Wizard Fisherman Magic Archer Ram Rider Sparky
Poison
Ice Wizard Fisherman Magic Archer Sparky
Lightning
Ice Wizard Fisherman Magic Archer Ram Rider Sparky
Rocket
Magic Archer Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Delivery Ice Wizard Fisherman Fireball Magic Archer Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Royal Delivery Ice Wizard Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Fireball
Magic Archer Ram Rider Sparky
Ice Wizard
Fisherman Ram Rider
Fisherman
Ice Wizard Ram Rider Sparky
Magic Archer
Ram Rider Fireball
Ram Rider
Magic Archer Fireball Ice Wizard Fisherman
Sparky
Fireball Fisherman

Defense Synergies 1 16

Skeletons
Fisherman Royal Delivery Ice Wizard Magic Archer Ram Rider Sparky
Royal Delivery
Skeletons Fireball Ice Wizard Magic Archer Ram Rider Sparky
Fireball
Royal Delivery Ice Wizard Ram Rider
Ice Wizard
Skeletons Royal Delivery Fireball Fisherman
Fisherman
Skeletons Ice Wizard Magic Archer Ram Rider
Magic Archer
Skeletons Royal Delivery Fisherman Ram Rider
Ram Rider
Skeletons Royal Delivery Fireball Fisherman Magic Archer
Sparky
Skeletons Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer Ram Rider Sparky
Sparky Skeletons Royal Delivery Ice Wizard Fisherman Ram Rider
Fisherman Ram Rider Sparky Skeletons Royal Delivery Ice Wizard
Sparky Skeletons Ice Wizard Fisherman Ram Rider
Royal Delivery Fireball Sparky
Royal Delivery Fireball Skeletons Ice Wizard Magic Archer
Ram Rider Royal Delivery Fireball Ice Wizard Magic Archer
Fireball Magic Archer Ram Rider Sparky
Sparky Skeletons Ice Wizard Fisherman
Skeletons Royal Delivery Ice Wizard Fisherman Sparky
Ice Wizard Skeletons Royal Delivery Fireball Fisherman Magic Archer Ram Rider
Royal Delivery Fireball Ice Wizard Magic Archer Ram Rider
Sparky Skeletons Royal Delivery Fireball Ice Wizard Ram Rider
Fireball Sparky Royal Delivery Magic Archer
Sparky Ram Rider
Royal Delivery Fireball Fisherman Ram Rider Sparky
Sparky Skeletons Royal Delivery Fireball Fisherman
Royal Delivery Fireball Ice Wizard Fisherman Magic Archer Ram Rider
Royal Delivery Fireball Ice Wizard Fisherman Magic Archer Ram Rider
Sparky Fisherman Ram Rider
Royal Delivery Fireball Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Fireball Fisherman Sparky
Royal Delivery Fireball Fisherman Magic Archer
Royal Delivery Skeletons Fisherman Ram Rider Sparky
Royal Delivery Fireball Fisherman Ram Rider Sparky
Skeletons Royal Delivery Fisherman Ram Rider Sparky
Royal Delivery Fireball Skeletons Ice Wizard Magic Archer Ram Rider
Royal Delivery Sparky Skeletons Fireball Ice Wizard Ram Rider
Royal Delivery Fisherman Sparky
Royal Delivery Skeletons Fireball Magic Archer Sparky
Skeletons Royal Delivery Sparky
Sparky
Royal Delivery Fireball
Royal Delivery Skeletons Fireball Ram Rider Sparky
Fireball Magic Archer Sparky
Sparky Skeletons Royal Delivery Fireball Fisherman Magic Archer
Royal Delivery Fireball Ice Wizard Magic Archer Sparky
Royal Delivery Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky
Fireball Ice Wizard Fisherman Magic Archer Ram Rider
Fireball Magic Archer Sparky
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Ice Wizard Magic Archer Ram Rider
Magic Archer Sparky
Fireball Ice Wizard Magic Archer Ram Rider
Fireball Fisherman Ram Rider
Fireball Fisherman Sparky
Fireball Fisherman Magic Archer Ram Rider Sparky
Fireball Magic Archer
Fireball Fisherman Magic Archer Sparky
Fireball Fisherman Magic Archer
Fireball Fisherman Magic Archer Sparky
Fireball Magic Archer Sparky
Magic Archer Fireball Sparky
Fireball Sparky
Fisherman Sparky
Fireball Fisherman Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball
Fisherman Sparky
Fireball
Fireball Ice Wizard Magic Archer Sparky
Fisherman
Fireball Ice Wizard Fisherman Magic Archer Ram Rider Sparky
Fireball Fisherman Magic Archer Ram Rider Sparky
Fireball Fisherman Magic Archer Sparky
Fireball Ice Wizard Magic Archer Sparky
Fireball
Fireball Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Ice Wizard Magic Archer Ram Rider
Fireball
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Sparky
Sparky
Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Sparky
Fireball Sparky

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