My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Mortar Valkyrie Hunter
The Log
Skeletons Hog Rider Hunter
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Hunter
Fireball
Mortar Hog Rider Hunter
Poison
Mortar Hunter
Lightning
Mortar Valkyrie Hunter
Rocket
Mortar Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Fireball Valkyrie Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Royal Delivery Mortar Fireball Valkyrie Hog Rider Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Royal Delivery Mortar

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Mortar
Fireball Hog Rider Hunter The Log
Fireball
Hog Rider Mortar The Log
Valkyrie
Hog Rider Hunter
Hog Rider
Fireball Valkyrie The Log Mortar Hunter
Hunter
Mortar Valkyrie Hog Rider
The Log
Hog Rider Mortar Fireball

Defense Synergies 1 16

Skeletons
Royal Delivery Mortar Hunter The Log
Royal Delivery
Skeletons Mortar Fireball Valkyrie Hunter The Log
Mortar
Skeletons Royal Delivery Fireball Valkyrie The Log
Fireball
The Log Royal Delivery Mortar Valkyrie
Valkyrie
Royal Delivery Mortar Fireball Hunter The Log
Hog Rider
Hunter
Skeletons Royal Delivery Valkyrie The Log
The Log
Fireball Skeletons Royal Delivery Mortar Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie The Log
Hunter Skeletons Royal Delivery Mortar Valkyrie The Log
Mortar Hunter Skeletons Royal Delivery Valkyrie
Hunter Skeletons Mortar Valkyrie
Royal Delivery Fireball Valkyrie The Log
Royal Delivery Fireball The Log Skeletons Valkyrie Hunter
Hunter Royal Delivery Mortar Fireball
Fireball Valkyrie The Log
Hunter Skeletons Mortar
Skeletons Royal Delivery Valkyrie Hunter
Valkyrie Skeletons Royal Delivery Fireball Hunter The Log
Hunter Royal Delivery Fireball
Mortar Hunter Skeletons Royal Delivery Fireball Valkyrie The Log
Fireball Valkyrie Royal Delivery Mortar Hunter The Log
Mortar Hunter
Royal Delivery Mortar Fireball Hunter The Log
Skeletons Royal Delivery Mortar Fireball Valkyrie Hunter
Royal Delivery Mortar Fireball Valkyrie Hunter The Log
Royal Delivery Mortar Valkyrie Hunter The Log Fireball
Mortar Hunter
Valkyrie Royal Delivery Fireball Hunter The Log
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Delivery Fireball
Royal Delivery Fireball Mortar Valkyrie Hunter The Log
Royal Delivery Skeletons Valkyrie Hunter The Log
Valkyrie Hunter Royal Delivery Fireball The Log
Skeletons Royal Delivery Valkyrie Hunter
Royal Delivery Fireball Skeletons Hunter
Royal Delivery Skeletons Fireball Valkyrie Hunter
Royal Delivery Valkyrie Hunter
Royal Delivery Skeletons Mortar Fireball Valkyrie The Log
Skeletons Royal Delivery
Valkyrie Hunter
Royal Delivery Fireball Valkyrie The Log
Royal Delivery Skeletons Fireball Valkyrie Hunter
Fireball Valkyrie
Skeletons Royal Delivery Mortar Fireball Valkyrie Hunter The Log
Valkyrie Royal Delivery Fireball Hunter The Log
Royal Delivery Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie The Log
Mortar Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Mortar Valkyrie The Log
Fireball Hunter
Mortar The Log
Fireball The Log Hunter
Fireball The Log Mortar
Fireball
Mortar Fireball Valkyrie The Log
Fireball
Mortar Fireball Hunter The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball Hunter The Log
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball Hunter The Log
Mortar Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball Valkyrie Hunter
Mortar Fireball The Log Hunter
Fireball Mortar The Log
Fireball Mortar The Log
Fireball Hunter
Fireball
Fireball
Mortar Fireball Hunter The Log
Fireball
Fireball The Log
Fireball
Fireball Hunter
The Log Fireball
Fireball Valkyrie Hunter
The Log Mortar Fireball
Fireball
Fireball The Log
Fireball
Mortar Fireball The Log
Fireball Mortar

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