My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Flying Machine Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider Inferno Dragon
Giant Snowball
Skeletons Royal Recruits Flying Machine Hog Rider Inferno Dragon Lumberjack
Zap
Skeletons Flying Machine Inferno Dragon
Barbarian Barrel
Skeletons Royal Recruits Lumberjack
The Log
Skeletons Royal Recruits Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Royal Recruits Flying Machine
Royal Delivery
Skeletons Royal Recruits Flying Machine Hog Rider Inferno Dragon Lumberjack
Fireball
Flying Machine Hog Rider Inferno Dragon Lumberjack
Poison
Royal Recruits Flying Machine
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Fireball Flying Machine Hog Rider Inferno Dragon Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Fireball Flying Machine

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Flying Machine Hog Rider Lumberjack
Fireball
Hog Rider
Flying Machine
Royal Recruits Hog Rider Lumberjack
Hog Rider
Fireball Rage Royal Recruits Flying Machine Lumberjack
Rage
Hog Rider
Inferno Dragon
Lumberjack
Royal Recruits Flying Machine Hog Rider

Defense Synergies 0 5

Skeletons
Flying Machine Inferno Dragon Lumberjack
Royal Recruits
Fireball
Lumberjack
Flying Machine
Skeletons Lumberjack
Hog Rider
Rage
Inferno Dragon
Skeletons
Lumberjack
Skeletons Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Flying Machine
Inferno Dragon Lumberjack Skeletons Royal Recruits Flying Machine
Lumberjack Skeletons Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Lumberjack Skeletons
Royal Recruits Fireball Lumberjack
Fireball Skeletons Flying Machine Lumberjack
Inferno Dragon Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Inferno Dragon Skeletons Royal Recruits Lumberjack
Skeletons Royal Recruits Lumberjack
Skeletons Royal Recruits Fireball Flying Machine Lumberjack
Inferno Dragon Fireball Flying Machine
Royal Recruits Lumberjack Skeletons Fireball Flying Machine
Fireball Royal Recruits Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Fireball Inferno Dragon Lumberjack
Skeletons Royal Recruits Fireball Lumberjack
Fireball Royal Recruits Flying Machine Lumberjack
Royal Recruits Fireball Flying Machine Inferno Dragon Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Fireball Flying Machine Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Skeletons Fireball
Fireball Flying Machine Inferno Dragon Lumberjack
Royal Recruits Lumberjack Skeletons
Royal Recruits Lumberjack Fireball
Royal Recruits Skeletons Inferno Dragon Lumberjack
Fireball Skeletons Flying Machine
Royal Recruits Skeletons Fireball Flying Machine Lumberjack
Royal Recruits Inferno Dragon Lumberjack
Royal Recruits Skeletons Fireball Flying Machine Inferno Dragon
Royal Recruits Skeletons Inferno Dragon
Inferno Dragon Royal Recruits Flying Machine Lumberjack
Royal Recruits Fireball
Royal Recruits Skeletons Fireball Lumberjack
Royal Recruits Fireball Flying Machine
Royal Recruits Skeletons Fireball Flying Machine Inferno Dragon Lumberjack
Royal Recruits Fireball Flying Machine Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Fireball
Fireball Flying Machine
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Lumberjack
Royal Recruits Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Royal Recruits Fireball Flying Machine
Fireball
Inferno Dragon
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Royal Recruits Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine Lumberjack
Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Royal Recruits Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Inferno Dragon
Fireball

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