My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Mega Minion Dark Prince Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Dark Prince Prince Giant Skeleton
Giant Snowball
Skeletons Royal Recruits Mega Minion
Zap
Skeletons Inferno Tower Dark Prince Prince
Barbarian Barrel
Skeletons Royal Recruits Inferno Tower Dark Prince Giant Skeleton
The Log
Skeletons Royal Recruits Dark Prince Prince Giant Skeleton
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Mega Minion Dark Prince Prince Giant Skeleton
Fireball
Mega Minion Inferno Tower
Poison
Royal Recruits Mega Minion Inferno Tower
Lightning
Mega Minion Inferno Tower Dark Prince Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Inferno Tower Dark Prince Freeze Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mega Minion Dark Prince Freeze Inferno Tower Prince Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Mega Minion Dark Prince Freeze

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Mega Minion
Giant Skeleton
Inferno Tower
Dark Prince
Prince
Freeze
Prince
Dark Prince
Giant Skeleton
Mega Minion

Defense Synergies 0 13

Skeletons
Mega Minion Inferno Tower Dark Prince Prince Giant Skeleton
Royal Recruits
Mega Minion
Mega Minion
Skeletons Royal Recruits Inferno Tower Dark Prince Freeze Giant Skeleton
Inferno Tower
Skeletons Mega Minion Dark Prince Prince
Dark Prince
Skeletons Mega Minion Inferno Tower Prince
Freeze
Mega Minion
Prince
Skeletons Inferno Tower Dark Prince
Giant Skeleton
Skeletons Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Inferno Tower
Inferno Tower Skeletons Royal Recruits Mega Minion Dark Prince Prince
Inferno Tower Prince Skeletons Royal Recruits Mega Minion Dark Prince Freeze Giant Skeleton
Royal Recruits Inferno Tower Prince Skeletons Mega Minion Dark Prince
Royal Recruits Dark Prince Prince Giant Skeleton
Freeze Skeletons Mega Minion Dark Prince
Mega Minion Inferno Tower Freeze
Royal Recruits Inferno Tower Giant Skeleton
Inferno Tower Skeletons Royal Recruits Prince
Skeletons Royal Recruits Inferno Tower Dark Prince Prince Giant Skeleton
Skeletons Royal Recruits Mega Minion Dark Prince Freeze Giant Skeleton
Mega Minion Inferno Tower
Royal Recruits Inferno Tower Prince Skeletons Dark Prince Freeze Giant Skeleton
Royal Recruits Mega Minion Dark Prince Freeze Prince
Royal Recruits Inferno Tower Prince
Inferno Tower Royal Recruits Freeze Prince
Skeletons Royal Recruits Inferno Tower Dark Prince Prince
Royal Recruits Mega Minion Dark Prince Prince
Freeze Royal Recruits Mega Minion Dark Prince Giant Skeleton
Royal Recruits Inferno Tower Prince
Royal Recruits Dark Prince Prince Giant Skeleton
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Inferno Tower Dark Prince Prince Giant Skeleton
Mega Minion Prince
Royal Recruits Giant Skeleton Skeletons Inferno Tower Dark Prince Prince
Royal Recruits Dark Prince Prince Giant Skeleton Inferno Tower
Royal Recruits Inferno Tower Giant Skeleton Skeletons Dark Prince Prince
Skeletons Freeze
Royal Recruits Dark Prince Prince Skeletons Mega Minion Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Royal Recruits Dark Prince Prince
Royal Recruits Freeze Giant Skeleton Skeletons Mega Minion Inferno Tower Dark Prince Prince
Royal Recruits Inferno Tower Skeletons Mega Minion
Royal Recruits Mega Minion Inferno Tower Dark Prince Prince Giant Skeleton
Royal Recruits Dark Prince Prince Giant Skeleton
Royal Recruits Dark Prince Prince Giant Skeleton Skeletons Inferno Tower
Royal Recruits
Royal Recruits Inferno Tower Skeletons Mega Minion Dark Prince Freeze Prince Giant Skeleton
Royal Recruits Mega Minion Inferno Tower Dark Prince Freeze Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Giant Skeleton
Giant Skeleton
Royal Recruits Dark Prince Freeze Prince Giant Skeleton
Dark Prince
Mega Minion Freeze
Freeze
Prince
Royal Recruits Dark Prince Prince
Freeze
Prince
Royal Recruits
Freeze
Mega Minion Dark Prince Prince
Prince Giant Skeleton
Prince
Royal Recruits
Freeze Dark Prince
Mega Minion
Prince
Mega Minion Freeze
Mega Minion
Freeze
Prince Giant Skeleton
Royal Recruits Dark Prince Freeze Prince
Mega Minion
Freeze
Mega Minion Dark Prince Prince
Giant Skeleton
Royal Recruits Mega Minion Dark Prince Prince
Royal Recruits Freeze Giant Skeleton
Royal Recruits Dark Prince Freeze Prince Giant Skeleton
Prince

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