My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Inferno Dragon Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Skeletons Skeleton Army Baby Dragon Inferno Dragon Ram Rider Skeleton King
Zap
Skeletons Skeleton Army Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Skeletons Skeleton Army Skeleton King
The Log
Skeletons Skeleton Army Ram Rider Skeleton King
Earthquake
Skeletons Skeleton Army Skeleton King
Arrows
Skeletons Skeleton Army Skeleton King
Royal Delivery
Skeletons Skeleton Army Baby Dragon Inferno Dragon Ram Rider Skeleton King
Fireball
Skeleton Army Baby Dragon Inferno Dragon Ram Rider Skeleton King
Poison
Skeleton Army Skeleton King
Lightning
Baby Dragon Inferno Dragon Ram Rider Skeleton King
Rocket
Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Baby Dragon Inferno Dragon Skeleton King Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Army
Skeleton King
Baby Dragon
Inferno Dragon Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Ram Rider
Baby Dragon The Log Mega Knight
Mega Knight
Inferno Dragon Baby Dragon The Log Ram Rider
Skeleton King
Skeleton Army

Defense Synergies 0 16

Skeletons
Baby Dragon The Log Inferno Dragon Ram Rider
Skeleton Army
The Log Inferno Dragon Skeleton King
Baby Dragon
Skeletons The Log Inferno Dragon Mega Knight Skeleton King
The Log
Skeletons Skeleton Army Baby Dragon Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeletons Skeleton Army Baby Dragon The Log Mega Knight Skeleton King
Ram Rider
Skeletons The Log
Mega Knight
Baby Dragon The Log Inferno Dragon
Skeleton King
Skeleton Army Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Ram Rider
Skeleton Army Inferno Dragon Skeletons The Log Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Skeletons Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Ram Rider Mega Knight Skeleton King
Skeleton Army The Log Mega Knight
Skeleton Army The Log Skeletons Baby Dragon Mega Knight
Inferno Dragon Ram Rider Baby Dragon
Baby Dragon The Log Ram Rider Mega Knight
Inferno Dragon Skeletons Skeleton Army Skeleton King
Skeleton Army Skeletons Mega Knight
Skeleton Army Skeletons Baby Dragon The Log Ram Rider Mega Knight Skeleton King
Inferno Dragon Baby Dragon Ram Rider
Skeleton Army Mega Knight Skeletons The Log Ram Rider
Skeleton Army Mega Knight Baby Dragon The Log Skeleton King
Skeleton Army Inferno Dragon Ram Rider Mega Knight Skeleton King
Skeleton Army The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeletons Skeleton Army
Mega Knight Skeleton Army Baby Dragon The Log Ram Rider
Baby Dragon The Log Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Skeleton Army Mega Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons
Baby Dragon The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Skeletons The Log Ram Rider
Skeleton Army Mega Knight The Log Ram Rider
Skeletons Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeletons Baby Dragon Ram Rider
Skeleton Army Skeletons Ram Rider
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Skeletons Skeleton Army Baby Dragon The Log Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Skeletons Ram Rider Skeleton King
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Skeletons Baby Dragon The Log Inferno Dragon Skeleton King
Mega Knight Baby Dragon The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Ram Rider
Baby Dragon The Log
The Log
Baby Dragon The Log Mega Knight
Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
The Log Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Baby Dragon Ram Rider
Baby Dragon The Log Ram Rider Mega Knight
Baby Dragon The Log
Baby Dragon
The Log Mega Knight
Mega Knight
The Log
Skeleton Army
Baby Dragon Ram Rider
The Log
Baby Dragon Mega Knight
The Log Baby Dragon Skeleton King
Mega Knight
Baby Dragon The Log Skeleton King
Baby Dragon The Log Mega Knight
Inferno Dragon
Mega Knight

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