My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Skeleton Army Sparky
Giant Snowball
Skeletons Wall Breakers Skeleton Army Baby Dragon
Zap
Skeletons Firecracker Wall Breakers Skeleton Army Sparky
Barbarian Barrel
Skeletons Firecracker Wall Breakers Skeleton Army Sparky
The Log
Skeletons Firecracker Wall Breakers Skeleton Army Sparky
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Firecracker Wall Breakers Skeleton Army
Royal Delivery
Skeletons Firecracker Wall Breakers Skeleton Army Baby Dragon Sparky
Fireball
Firecracker Wall Breakers Skeleton Army Baby Dragon Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Firecracker Skeleton Army Baby Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Wall Breakers Baby Dragon Sparky Mega Knight
Wall Breakers
Firecracker Baby Dragon The Log Mega Knight
Skeleton Army
Sparky
Baby Dragon
Firecracker Wall Breakers Sparky Mega Knight
The Log
Wall Breakers Sparky Mega Knight
Sparky
Firecracker Skeleton Army Baby Dragon The Log
Mega Knight
Firecracker Wall Breakers Baby Dragon The Log

Defense Synergies 1 13

Skeletons
Firecracker Baby Dragon The Log Sparky
Firecracker
The Log Skeletons Skeleton Army Baby Dragon Mega Knight
Wall Breakers
Skeleton Army
Firecracker The Log Sparky
Baby Dragon
Skeletons Firecracker The Log Mega Knight
The Log
Firecracker Skeletons Skeleton Army Baby Dragon Sparky Mega Knight
Sparky
Skeletons Skeleton Army The Log
Mega Knight
Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log Sparky
Skeleton Army Sparky Skeletons Firecracker The Log Mega Knight
Skeleton Army Sparky Mega Knight Skeletons
Skeleton Army Sparky Skeletons Firecracker Mega Knight
Firecracker Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Skeletons Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Baby Dragon The Log Sparky Mega Knight
Sparky Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Sparky Mega Knight
Skeleton Army Skeletons Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon
Skeleton Army Sparky Mega Knight Skeletons The Log
Skeleton Army Sparky Mega Knight Firecracker Baby Dragon The Log
Skeleton Army Sparky Mega Knight
Skeleton Army The Log Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker Skeleton Army
Mega Knight Firecracker Skeleton Army Baby Dragon The Log
Baby Dragon The Log Firecracker Mega Knight
Sparky
Skeleton Army Mega Knight Firecracker Baby Dragon The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Sparky
Firecracker Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Skeletons The Log Sparky
Skeleton Army Mega Knight The Log Sparky
Skeletons Skeleton Army Sparky Mega Knight
Firecracker Skeletons Baby Dragon
Skeleton Army Sparky Skeletons
Mega Knight Skeleton Army Sparky
Mega Knight Skeletons Firecracker Skeleton Army Baby Dragon The Log Sparky
Skeletons Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Skeletons Sparky
Firecracker Skeleton Army Baby Dragon Sparky Mega Knight
Skeleton Army Sparky Skeletons Firecracker Baby Dragon The Log
Mega Knight Firecracker Baby Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Sparky
Firecracker Baby Dragon The Log
Baby Dragon The Log Sparky
Firecracker The Log Sparky
Firecracker Baby Dragon The Log Sparky Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Sparky
The Log Firecracker Baby Dragon
The Log Firecracker
Sparky
Firecracker The Log Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Sparky
Firecracker Baby Dragon The Log Sparky
Firecracker Baby Dragon The Log Sparky Mega Knight
Sparky
Sparky
Firecracker Baby Dragon The Log Sparky Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Sparky Mega Knight
The Log Sparky
Baby Dragon The Log
Firecracker The Log Baby Dragon Sparky Mega Knight
Firecracker The Log Baby Dragon Sparky
Baby Dragon The Log Sparky Mega Knight
Firecracker Baby Dragon The Log Sparky
Firecracker Baby Dragon Sparky
Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Skeleton Army
Firecracker Baby Dragon
The Log
Firecracker Baby Dragon Sparky Mega Knight
The Log Firecracker Baby Dragon
Sparky
Firecracker Sparky Mega Knight
Firecracker Baby Dragon The Log Sparky
Firecracker
Firecracker Baby Dragon The Log Sparky Mega Knight

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