My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Battle Ram Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Battle Ram Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Royal Giant Battle Ram Hog Rider Skeleton King
Giant Snowball
Skeletons Skeleton Dragons Minion Horde Battle Ram Hog Rider Skeleton King
Zap
Skeletons Minion Horde Royal Giant Battle Ram Skeleton King
Barbarian Barrel
Skeletons Battle Ram Skeleton King
The Log
Skeletons Royal Giant Battle Ram Hog Rider Skeleton King
Earthquake
Skeletons Hog Rider Skeleton King
Arrows
Skeletons Skeleton Dragons Minion Horde Skeleton King
Royal Delivery
Skeletons Skeleton Dragons Minion Horde Battle Ram Hog Rider Skeleton King
Fireball
Skeleton Dragons Minion Horde Battle Ram Hog Rider Skeleton King
Poison
Skeleton Dragons Minion Horde Skeleton King
Lightning
Skeleton Dragons Battle Ram Skeleton King
Rocket
Minion Horde Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Dragons Battle Ram Hog Rider Skeleton King Minion Horde Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Skeleton Dragons Battle Ram Hog Rider

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Dragons
Royal Giant Hog Rider
Minion Horde
Royal Giant Battle Ram Hog Rider
Royal Giant
Skeleton Dragons Minion Horde Hog Rider Rocket Skeleton King
Battle Ram
Minion Horde
Hog Rider
Skeleton Dragons Minion Horde Royal Giant Rocket
Rocket
Royal Giant Hog Rider
Skeleton King
Royal Giant

Defense Synergies 0 2

Skeletons
Skeleton Dragons Minion Horde
Skeleton Dragons
Skeletons
Minion Horde
Skeletons
Royal Giant
Battle Ram
Hog Rider
Rocket
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Minion Horde
Minion Horde Skeletons Skeleton Dragons
Minion Horde Rocket Skeletons Skeleton Dragons
Minion Horde Skeletons Skeleton Dragons Skeleton King
Rocket
Skeletons Skeleton Dragons
Skeleton Dragons Minion Horde Rocket
Rocket Skeleton Dragons
Minion Horde Skeletons Skeleton King
Skeletons Minion Horde
Skeleton Dragons Minion Horde Skeletons Skeleton King
Skeleton Dragons Minion Horde
Minion Horde Skeletons Skeleton Dragons Rocket
Rocket Skeleton Dragons Minion Horde Skeleton King
Minion Horde Skeleton King
Minion Horde Rocket
Minion Horde Skeletons Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeleton Dragons Rocket
Skeletons Minion Horde Rocket
Rocket Minion Horde
Skeletons Minion Horde
Skeleton Dragons Rocket Skeletons Minion Horde
Rocket Skeletons Minion Horde
Minion Horde
Minion Horde Rocket Skeletons Skeleton Dragons
Skeletons Skeleton Dragons Minion Horde
Minion Horde
Rocket
Rocket Skeletons Minion Horde Skeleton King
Skeleton Dragons Minion Horde
Skeletons Skeleton Dragons Minion Horde Rocket Skeleton King
Skeleton Dragons Minion Horde Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Minion Horde Rocket
Skeleton Dragons
Rocket Skeleton Dragons Minion Horde
Skeleton Dragons Rocket
Rocket Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Rocket
Skeleton Dragons Minion Horde
Skeleton Dragons
Skeleton Dragons
Rocket Minion Horde
Rocket Skeleton Dragons Minion Horde
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Minion Horde Rocket
Skeleton Dragons
Rocket Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Rocket
Rocket
Skeleton Dragons Minion Horde Rocket
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons Minion Horde
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons Minion Horde
Skeleton Dragons
Minion Horde
Skeleton Dragons
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Minion Horde
Rocket Skeleton Dragons Minion Horde
Minion Horde
Skeleton Dragons Minion Horde Rocket
Rocket Skeleton Dragons Minion Horde
Minion Horde
Rocket
Minion Horde Rocket
Rocket Skeleton Dragons
Skeleton Dragons Minion Horde Rocket
Skeleton Dragons Skeleton King
Rocket
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Rocket Skeleton King
Skeleton Dragons Rocket
Rocket
Skeleton Dragons Rocket

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