My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Hog Rider
Giant Snowball
Skeletons Skeleton Barrel Hog Rider
Zap
Skeletons Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Wizard
The Log
Skeletons Skeleton Barrel Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Skeleton Barrel Firecracker
Royal Delivery
Skeletons Skeleton Barrel Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Hog Rider Wizard
Poison
Skeleton Barrel Firecracker Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Skeleton Barrel Firecracker Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Skeleton Barrel Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Fireball Hog Rider
Firecracker
Skeleton Barrel Hog Rider P.E.K.K.A
Fireball
Skeleton Barrel Hog Rider
Hog Rider
Firecracker Fireball Rage Skeleton Barrel Wizard
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
P.E.K.K.A
Firecracker Wizard

Defense Synergies 0 6

Skeletons
Firecracker Wizard P.E.K.K.A
Skeleton Barrel
Fireball
Firecracker
Skeletons P.E.K.K.A
Fireball
Skeleton Barrel
Hog Rider
Wizard
Skeletons P.E.K.K.A
Rage
P.E.K.K.A
Skeletons Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Fireball Wizard
P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Firecracker
Firecracker Fireball Wizard
Skeleton Barrel Fireball P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker
Skeletons Firecracker Fireball Wizard
Firecracker Fireball Wizard
P.E.K.K.A Skeletons Fireball Wizard
Fireball Wizard Firecracker P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Skeletons Firecracker Fireball P.E.K.K.A
Fireball Firecracker Wizard
Wizard Firecracker Fireball
P.E.K.K.A
Wizard Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Skeleton Barrel Firecracker Wizard
P.E.K.K.A Skeletons
P.E.K.K.A Fireball
P.E.K.K.A Skeletons
Firecracker Fireball Wizard Skeletons Skeleton Barrel
P.E.K.K.A Skeletons Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Firecracker Fireball
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Fireball Wizard
Wizard Firecracker Fireball
Skeletons Firecracker Fireball P.E.K.K.A
Firecracker Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Skeleton Barrel
Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard
Fireball Skeleton Barrel Firecracker Wizard
Fireball
Firecracker Skeleton Barrel Fireball Wizard
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Skeleton Barrel Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Fireball Wizard
Skeleton Barrel Fireball
Firecracker Fireball Wizard
Firecracker Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Wizard
Fireball Skeleton Barrel Firecracker
Firecracker Fireball Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Skeleton Barrel Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Skeleton Barrel Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Skeleton Barrel Firecracker Fireball
P.E.K.K.A
Fireball Firecracker Wizard

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