My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Goblin Demolisher Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Goblin Demolisher Clone Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Skeleton Barrel Clone Inferno Dragon
Zap
Skeletons Skeleton Barrel Firecracker Clone Inferno Dragon
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeletons Skeleton Barrel Firecracker Goblin Demolisher Clone Giant Skeleton
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Skeleton Barrel Firecracker Clone
Royal Delivery
Skeletons Skeleton Barrel Firecracker Goblin Demolisher Clone Giant Skeleton Inferno Dragon
Fireball
Skeleton Barrel Firecracker Clone Inferno Dragon
Poison
Skeleton Barrel Firecracker Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Goblin Demolisher Clone Tornado Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Firecracker Clone Tornado Goblin Demolisher Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Skeleton Barrel Firecracker Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Clone Tornado Giant Skeleton Inferno Dragon
Firecracker
Skeleton Barrel Tornado Giant Skeleton Inferno Dragon
Goblin Demolisher
Clone
Skeleton Barrel Giant Skeleton Inferno Dragon
Tornado
Skeleton Barrel Firecracker Giant Skeleton
Giant Skeleton
Clone Skeleton Barrel Firecracker Tornado
Inferno Dragon
Skeleton Barrel Firecracker Clone

Defense Synergies 0 8

Skeletons
Firecracker Tornado Giant Skeleton Inferno Dragon
Skeleton Barrel
Firecracker
Skeletons Tornado Giant Skeleton
Goblin Demolisher
Clone
Tornado
Skeletons Firecracker Giant Skeleton Inferno Dragon
Giant Skeleton
Skeletons Firecracker Tornado
Inferno Dragon
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Inferno Dragon Skeletons Firecracker
Tornado Skeletons Giant Skeleton Inferno Dragon
Inferno Dragon Skeletons Firecracker
Firecracker Tornado Giant Skeleton
Tornado Skeletons Firecracker
Tornado Inferno Dragon Firecracker
Skeleton Barrel Giant Skeleton
Inferno Dragon Skeletons Tornado
Tornado Skeletons Firecracker Giant Skeleton
Skeletons Firecracker Tornado Giant Skeleton
Inferno Dragon Firecracker Tornado
Skeletons Giant Skeleton
Firecracker Tornado
Inferno Dragon
Tornado Inferno Dragon
Skeletons Firecracker Tornado
Firecracker Tornado
Tornado Firecracker Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Skeleton Barrel Firecracker Inferno Dragon
Giant Skeleton Skeletons
Giant Skeleton Tornado
Giant Skeleton Skeletons Inferno Dragon
Firecracker Skeletons Skeleton Barrel Tornado
Skeletons Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Skeletons Firecracker Tornado Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons
Firecracker
Skeletons Firecracker Tornado Giant Skeleton Inferno Dragon
Firecracker Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Giant Skeleton
Firecracker Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Giant Skeleton
Firecracker
Firecracker Skeleton Barrel Tornado
Firecracker Tornado
Skeleton Barrel Firecracker Tornado
Skeleton Barrel Firecracker Tornado
Tornado
Firecracker Skeleton Barrel Tornado
Firecracker Tornado
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Tornado
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Tornado
Giant Skeleton
Tornado
Tornado
Skeleton Barrel
Firecracker Tornado
Inferno Dragon
Firecracker Skeleton Barrel Tornado
Skeleton Barrel Tornado
Skeleton Barrel Firecracker Tornado
Firecracker Tornado
Skeleton Barrel Firecracker
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel
Firecracker Tornado
Firecracker
Skeleton Barrel Firecracker
Tornado Giant Skeleton
Firecracker
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Skeleton Barrel Firecracker Tornado Giant Skeleton

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