My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Wall Breakers Clone
Giant Snowball
Skeletons Skeleton Barrel Wall Breakers Clone
Zap
Skeletons Skeleton Barrel Firecracker Wall Breakers Clone
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Wall Breakers Clone
The Log
Skeletons Skeleton Barrel Firecracker Mini P.E.K.K.A Wall Breakers Clone
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Skeleton Barrel Firecracker Wall Breakers Clone
Royal Delivery
Skeletons Skeleton Barrel Firecracker Mini P.E.K.K.A Wall Breakers Clone
Fireball
Skeleton Barrel Firecracker Wall Breakers Clone
Poison
Skeleton Barrel Firecracker Clone
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Wall Breakers The Log Skeleton Barrel Firecracker Clone Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Wall Breakers The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Clone Mini P.E.K.K.A Mirror Wall Breakers
Firecracker
Skeleton Barrel Mini P.E.K.K.A Mirror Wall Breakers
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mirror The Log
Mirror
The Log Skeleton Barrel Firecracker Mini P.E.K.K.A Wall Breakers
Wall Breakers
Skeleton Barrel Firecracker Mirror The Log
Clone
Skeleton Barrel
The Log
Mirror Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 7

Skeletons
Firecracker Mini P.E.K.K.A The Log
Skeleton Barrel
Firecracker
The Log Skeletons Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
The Log Skeletons Firecracker Mirror
Mirror
Firecracker Mini P.E.K.K.A The Log
Wall Breakers
Clone
The Log
Firecracker Mini P.E.K.K.A Skeletons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Mini P.E.K.K.A Skeletons Firecracker The Log
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Firecracker
Firecracker
Skeleton Barrel The Log
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Firecracker The Log
Firecracker
Mini P.E.K.K.A Skeletons The Log
Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Skeletons Firecracker Mini P.E.K.K.A
Firecracker The Log
The Log Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Skeleton Barrel Firecracker Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Skeleton Barrel
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A The Log
Skeletons
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Firecracker Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker Skeleton Barrel The Log
Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A The Log
Skeleton Barrel Firecracker The Log
The Log
The Log
Skeleton Barrel The Log
Firecracker The Log
Firecracker The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Firecracker
Skeleton Barrel Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Skeleton Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Skeleton Barrel Firecracker
Firecracker
Firecracker The Log
Firecracker
Skeleton Barrel Firecracker The Log
Firecracker

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