My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Tombstone Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Prince Miner
Giant Snowball
Skeletons Skeleton Barrel Tombstone Miner
Zap
Skeletons Skeleton Barrel Firecracker Tombstone Prince
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Tombstone Wizard
The Log
Skeletons Skeleton Barrel Firecracker Tombstone Prince
Earthquake
Skeletons Firecracker Tombstone
Arrows
Skeletons Skeleton Barrel Firecracker Tombstone
Royal Delivery
Skeletons Skeleton Barrel Firecracker Wizard Prince Miner
Fireball
Skeleton Barrel Firecracker Tombstone Wizard
Poison
Skeleton Barrel Firecracker Tombstone Wizard
Lightning
Tombstone Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Barrel Firecracker Tombstone Miner Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Skeleton Barrel Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Miner Prince
Firecracker
Skeleton Barrel Miner Prince
Tombstone
Wizard
Prince Miner
Prince
Skeleton Barrel Firecracker Wizard The Log Miner
The Log
Prince Miner
Miner
Skeleton Barrel Firecracker Wizard Prince The Log

Defense Synergies 2 12

Skeletons
Firecracker Tombstone Wizard Prince The Log
Skeleton Barrel
Firecracker
The Log Skeletons Tombstone Prince
Tombstone
Skeletons Firecracker Wizard Prince
Wizard
Skeletons Tombstone Prince The Log
Prince
The Log Skeletons Firecracker Tombstone Wizard
The Log
Firecracker Prince Skeletons Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone Wizard The Log
Skeletons Firecracker Tombstone Prince The Log
Prince Skeletons Tombstone
Prince Skeletons Firecracker Tombstone
Firecracker Tombstone Prince The Log
The Log Skeletons Firecracker
Firecracker Tombstone Wizard
Skeleton Barrel The Log
Skeletons Tombstone Prince
Skeletons Firecracker Prince Miner
Skeletons Firecracker Tombstone Wizard The Log
Firecracker Wizard
Tombstone Prince Skeletons Wizard The Log
Wizard Firecracker Tombstone Prince The Log
Tombstone Prince
Prince The Log
Wizard Skeletons Firecracker Tombstone Prince
Tombstone Firecracker Wizard Prince The Log
Wizard The Log Firecracker Tombstone
Prince
Wizard Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Prince
Skeleton Barrel Firecracker Wizard Prince The Log Miner
Tombstone Skeletons Prince The Log
Prince The Log
Skeletons Tombstone Prince
Firecracker Wizard Skeletons Skeleton Barrel
Prince Skeletons Tombstone
Prince
Skeletons Firecracker Tombstone Prince The Log
Skeletons Tombstone
Tombstone Prince
Prince The Log
Prince Skeletons Tombstone Wizard
Wizard Firecracker
Tombstone Skeletons Firecracker Prince The Log
Firecracker Wizard The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Skeleton Barrel The Log Miner
Skeleton Barrel The Log Miner
Skeleton Barrel Firecracker Prince The Log
Wizard Firecracker The Log
Firecracker Wizard Skeleton Barrel
Firecracker Wizard The Log
The Log Skeleton Barrel Firecracker Wizard
The Log Miner Skeleton Barrel Firecracker Wizard
Prince
Firecracker Miner Skeleton Barrel Wizard Prince The Log
Firecracker Wizard
Skeleton Barrel Firecracker The Log Miner
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Prince The Log
Skeleton Barrel Firecracker Wizard The Log
Skeleton Barrel Firecracker Wizard The Log
Skeleton Barrel Firecracker Wizard Prince The Log
Skeleton Barrel Firecracker Wizard The Log Miner
Prince The Log
Wizard
Prince The Log
Skeleton Barrel The Log
Firecracker The Log Wizard
Firecracker The Log Miner Skeleton Barrel Wizard
Skeleton Barrel Wizard Prince The Log Miner
Miner Skeleton Barrel Firecracker The Log
Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Wizard The Log Miner
Firecracker
Prince
Firecracker Wizard The Log
Skeleton Barrel Tombstone Prince
Firecracker Wizard
The Log
Miner Firecracker Wizard Prince
The Log Skeleton Barrel Firecracker Wizard
Firecracker Prince
Firecracker The Log
Firecracker
Skeleton Barrel Firecracker Prince The Log Miner
Prince
Firecracker Wizard

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