My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Ice Golem X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Miner
Giant Snowball
Skeletons Skeleton Barrel Miner
Zap
Skeletons Skeleton Barrel X-Bow
Barbarian Barrel
Skeletons Skeleton Barrel X-Bow
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Miner
Fireball
Skeleton Barrel X-Bow
Poison
Skeleton Barrel X-Bow
Lightning
Ice Golem Mini P.E.K.K.A X-Bow Monk
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Mini P.E.K.K.A Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Skeleton Barrel Tornado Miner Mini P.E.K.K.A Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Skeleton Barrel Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Miner Ice Golem Mini P.E.K.K.A Tornado X-Bow
Ice Golem
X-Bow Skeleton Barrel Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Skeleton Barrel Ice Golem Tornado X-Bow
Tornado
Skeleton Barrel Mini P.E.K.K.A
X-Bow
Ice Golem Skeleton Barrel Mini P.E.K.K.A
Miner
Skeleton Barrel Ice Golem
Monk

Defense Synergies 2 8

Skeletons
X-Bow Ice Golem Mini P.E.K.K.A Tornado Monk
Skeleton Barrel
Ice Golem
X-Bow Skeletons Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Skeletons Ice Golem Tornado
Tornado
Skeletons Ice Golem Mini P.E.K.K.A X-Bow
X-Bow
Skeletons Ice Golem Tornado
Miner
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem X-Bow
Mini P.E.K.K.A Skeletons X-Bow Monk
Mini P.E.K.K.A Tornado Skeletons
Mini P.E.K.K.A Skeletons Monk
Mini P.E.K.K.A Tornado X-Bow Monk
Tornado Skeletons X-Bow
Tornado X-Bow
Skeleton Barrel Ice Golem X-Bow Monk
Mini P.E.K.K.A Skeletons Tornado X-Bow
Tornado Skeletons Ice Golem Mini P.E.K.K.A Miner
Skeletons Ice Golem Tornado X-Bow
Tornado
Mini P.E.K.K.A Skeletons X-Bow
Mini P.E.K.K.A Tornado X-Bow
Mini P.E.K.K.A X-Bow
Tornado Monk Mini P.E.K.K.A X-Bow
Skeletons Mini P.E.K.K.A Tornado X-Bow
Tornado X-Bow
Tornado Ice Golem
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem X-Bow
Skeleton Barrel Ice Golem Mini P.E.K.K.A X-Bow Miner Monk
Skeletons Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem Tornado X-Bow Monk
Skeletons Mini P.E.K.K.A
Skeletons Skeleton Barrel Ice Golem Tornado Monk
Mini P.E.K.K.A Skeletons Ice Golem
Mini P.E.K.K.A
Skeletons Ice Golem Mini P.E.K.K.A Tornado X-Bow Monk
Skeletons
Mini P.E.K.K.A
Monk Tornado
Mini P.E.K.K.A Skeletons Ice Golem
Skeletons Ice Golem Mini P.E.K.K.A Tornado X-Bow Monk
Ice Golem Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem X-Bow Monk
Monk Skeleton Barrel Tornado X-Bow Miner
Skeleton Barrel X-Bow Miner
Skeleton Barrel Ice Golem
Skeleton Barrel Ice Golem Tornado Monk
Tornado
X-Bow Skeleton Barrel Ice Golem Tornado
Miner Monk Skeleton Barrel Tornado X-Bow
Mini P.E.K.K.A Tornado X-Bow
Miner Monk Skeleton Barrel Tornado X-Bow
Monk Tornado
Skeleton Barrel Ice Golem Miner
Skeleton Barrel X-Bow Monk
Skeleton Barrel Ice Golem X-Bow
X-Bow Skeleton Barrel
Skeleton Barrel X-Bow
Monk Tornado
Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A X-Bow Monk
Skeleton Barrel Tornado X-Bow Miner Monk
X-Bow Monk
Tornado
Tornado X-Bow Monk
Skeleton Barrel X-Bow Monk
Ice Golem Tornado
X-Bow Miner Skeleton Barrel Tornado Monk
Skeleton Barrel Tornado X-Bow Miner Monk
Miner Skeleton Barrel Tornado X-Bow
Ice Golem Tornado X-Bow
Skeleton Barrel
Mini P.E.K.K.A
X-Bow Miner
Monk
Monk
Skeleton Barrel X-Bow
Tornado Monk
Miner Mini P.E.K.K.A
Skeleton Barrel Ice Golem
Monk Tornado
Tornado
Tornado
Skeleton Barrel Tornado X-Bow Miner Monk
Monk

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