My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Barrel
The Log
Skeletons Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Hog Rider Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Cannon Firecracker Goblin Barrel Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Firecracker Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Cannon
Firecracker
Hog Rider Giant Snowball Goblin Barrel
Hog Rider
Giant Snowball Arrows Firecracker Rocket Goblin Barrel
Rocket
Hog Rider
Goblin Barrel
Giant Snowball Arrows Firecracker Hog Rider

Defense Synergies 1 7

Skeletons
Cannon Giant Snowball Firecracker
Giant Snowball
Skeletons Cannon Firecracker
Arrows
Cannon
Cannon
Skeletons Giant Snowball Arrows Firecracker Rocket
Firecracker
Skeletons Giant Snowball Cannon
Hog Rider
Rocket
Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker
Skeletons Cannon Firecracker
Cannon Rocket Skeletons Giant Snowball
Cannon Skeletons Firecracker
Arrows Firecracker Rocket
Arrows Skeletons Giant Snowball Cannon Firecracker
Giant Snowball Rocket Arrows Cannon Firecracker
Rocket Arrows Cannon
Cannon Skeletons
Skeletons Giant Snowball Cannon Firecracker
Skeletons Giant Snowball Arrows Cannon Firecracker
Arrows Giant Snowball Firecracker
Cannon Skeletons Giant Snowball Rocket
Rocket Giant Snowball Arrows Cannon Firecracker
Cannon
Rocket Giant Snowball Cannon
Skeletons Arrows Cannon Firecracker
Arrows Cannon Giant Snowball Firecracker
Giant Snowball Arrows Cannon Firecracker
Cannon
Giant Snowball Arrows Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Arrows Firecracker Rocket
Skeletons Rocket
Rocket
Skeletons Cannon
Arrows Firecracker Rocket Skeletons Giant Snowball
Rocket Skeletons
Rocket Skeletons Giant Snowball Firecracker
Skeletons Cannon
Rocket Giant Snowball Arrows
Rocket Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Rocket
Arrows Giant Snowball Cannon Firecracker
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker Giant Snowball
Rocket Arrows
Arrows Firecracker Rocket
Rocket Giant Snowball Arrows Firecracker
Arrows Firecracker Giant Snowball Rocket
Arrows Firecracker
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Rocket Giant Snowball
Firecracker Rocket Arrows
Giant Snowball Arrows Firecracker Rocket
Rocket Giant Snowball Firecracker
Arrows Firecracker Rocket
Giant Snowball Arrows Firecracker
Rocket Giant Snowball Arrows Firecracker
Arrows Firecracker Rocket
Giant Snowball Arrows Rocket
Rocket
Rocket Giant Snowball Arrows Firecracker
Rocket Giant Snowball Arrows Firecracker
Rocket
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Giant Snowball Arrows Firecracker
Arrows Firecracker Giant Snowball
Giant Snowball Arrows
Rocket Arrows Firecracker
Giant Snowball Arrows Firecracker
Rocket Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows Rocket
Rocket Giant Snowball Arrows Firecracker
Rocket Giant Snowball Arrows Firecracker
Rocket
Rocket Giant Snowball Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Giant Snowball Firecracker
Rocket Giant Snowball Arrows
Firecracker
Giant Snowball Firecracker Rocket
Firecracker Giant Snowball Rocket
Giant Snowball Firecracker Rocket
Firecracker Rocket

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