My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Bandit
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Valkyrie Giant Skeleton Bandit Electro Wizard
The Log
Skeletons Giant Skeleton Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Fireball
Baby Dragon Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Arrows Bandit Valkyrie Baby Dragon Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Arrows Bandit

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Arrows
Giant Skeleton Bandit
Valkyrie
Giant Snowball Baby Dragon Giant Skeleton Bandit Electro Wizard
Baby Dragon
Giant Snowball Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton
Giant Snowball Arrows Valkyrie Baby Dragon Bandit Electro Wizard
Bandit
Giant Snowball Arrows Valkyrie Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Giant Snowball Valkyrie Baby Dragon Giant Skeleton Bandit

Defense Synergies 0 20

Skeletons
Giant Snowball Baby Dragon Giant Skeleton Bandit Electro Wizard
Giant Snowball
Skeletons Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Arrows
Valkyrie Giant Skeleton Bandit
Valkyrie
Giant Snowball Arrows Baby Dragon Bandit Electro Wizard
Baby Dragon
Skeletons Giant Snowball Valkyrie Giant Skeleton Bandit
Giant Skeleton
Skeletons Giant Snowball Arrows Baby Dragon Electro Wizard
Bandit
Skeletons Giant Snowball Arrows Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Skeletons Giant Snowball Valkyrie Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Skeletons Valkyrie Bandit Electro Wizard
Skeletons Giant Snowball Valkyrie Giant Skeleton Bandit Electro Wizard
Skeletons Valkyrie Bandit Electro Wizard
Arrows Valkyrie Giant Skeleton
Arrows Skeletons Giant Snowball Valkyrie Baby Dragon Bandit Electro Wizard
Giant Snowball Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Skeletons
Skeletons Giant Snowball Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Electro Wizard Skeletons Giant Snowball Arrows Baby Dragon Giant Skeleton Bandit
Arrows Giant Snowball Baby Dragon Electro Wizard
Skeletons Giant Snowball Valkyrie Giant Skeleton Bandit Electro Wizard
Valkyrie Giant Snowball Arrows Baby Dragon Electro Wizard
Bandit Electro Wizard
Giant Snowball Bandit Electro Wizard
Skeletons Arrows Valkyrie Electro Wizard
Arrows Valkyrie Giant Snowball Baby Dragon Bandit Electro Wizard
Giant Snowball Arrows Valkyrie Baby Dragon Giant Skeleton Bandit Electro Wizard
Electro Wizard
Valkyrie Giant Snowball Arrows Baby Dragon Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Giant Snowball Arrows Valkyrie Baby Dragon
Giant Skeleton Bandit Skeletons Valkyrie Electro Wizard
Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton Skeletons Valkyrie Bandit
Arrows Skeletons Giant Snowball Baby Dragon Electro Wizard
Skeletons Valkyrie Giant Skeleton Bandit Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Skeletons Giant Snowball Valkyrie Baby Dragon Bandit
Skeletons
Valkyrie Giant Skeleton
Giant Snowball Arrows Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Skeletons Valkyrie Bandit
Valkyrie Baby Dragon
Electro Wizard Skeletons Valkyrie Baby Dragon Giant Skeleton
Arrows Valkyrie Giant Snowball Baby Dragon Giant Skeleton Electro Wizard
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton Bandit
Arrows Giant Snowball Baby Dragon Bandit Electro Wizard
Arrows Baby Dragon Giant Skeleton Bandit
Arrows Valkyrie Giant Skeleton
Giant Snowball Arrows Valkyrie Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Baby Dragon
Arrows Giant Snowball Baby Dragon
Arrows Giant Snowball Bandit
Giant Snowball Electro Wizard
Arrows Valkyrie Bandit Electro Wizard
Giant Snowball Arrows Baby Dragon
Giant Snowball Baby Dragon Bandit
Arrows Baby Dragon Bandit
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Giant Snowball Arrows
Giant Snowball Arrows Baby Dragon Bandit Electro Wizard
Giant Snowball Arrows Valkyrie Baby Dragon
Baby Dragon Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows Baby Dragon
Giant Snowball Arrows Valkyrie Baby Dragon
Arrows Giant Snowball Baby Dragon Bandit Electro Wizard
Giant Snowball Arrows Baby Dragon Bandit
Arrows Baby Dragon Bandit
Giant Snowball Arrows Baby Dragon Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Bandit
Giant Snowball Arrows Electro Wizard
Giant Skeleton
Giant Snowball Arrows
Electro Wizard Bandit
Giant Snowball Arrows Baby Dragon Electro Wizard
Arrows
Valkyrie Baby Dragon Electro Wizard
Arrows Giant Snowball Baby Dragon
Giant Snowball Arrows Giant Skeleton
Giant Snowball Baby Dragon Giant Skeleton Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Baby Dragon Giant Skeleton Bandit Electro Wizard

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