My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Musketeer Balloon Lumberjack
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Musketeer Lumberjack
The Log
Skeletons Cannon Musketeer Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Balloon Lumberjack
Fireball
Cannon Musketeer Balloon Lumberjack
Poison
Cannon Musketeer Balloon
Lightning
Cannon Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Berserker Arrows Cannon Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Berserker Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Musketeer Lumberjack
Berserker
Arrows
Balloon Lumberjack
Cannon
Musketeer
Giant Snowball Balloon Lumberjack
Balloon
Giant Snowball Arrows Lumberjack Musketeer
Lumberjack
Balloon Giant Snowball Arrows Musketeer

Defense Synergies 4 8

Skeletons
Cannon Musketeer Giant Snowball Lumberjack
Giant Snowball
Skeletons Cannon Musketeer Lumberjack
Berserker
Arrows
Cannon Lumberjack
Cannon
Skeletons Musketeer Giant Snowball Arrows Lumberjack
Musketeer
Skeletons Cannon Lumberjack Giant Snowball
Balloon
Lumberjack
Musketeer Skeletons Giant Snowball Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer
Lumberjack Skeletons Cannon Musketeer
Cannon Lumberjack Skeletons Giant Snowball Musketeer
Cannon Lumberjack Skeletons Musketeer
Arrows Lumberjack
Arrows Skeletons Giant Snowball Cannon Musketeer Lumberjack
Giant Snowball Musketeer Arrows Cannon
Arrows Cannon Musketeer
Cannon Skeletons Musketeer Lumberjack
Skeletons Giant Snowball Cannon Musketeer Lumberjack
Berserker Skeletons Giant Snowball Arrows Cannon Musketeer Lumberjack
Arrows Musketeer Giant Snowball
Cannon Lumberjack Skeletons Giant Snowball Musketeer
Giant Snowball Arrows Cannon Lumberjack
Cannon Lumberjack
Giant Snowball Cannon Lumberjack
Skeletons Arrows Cannon Musketeer Lumberjack
Arrows Cannon Giant Snowball Musketeer Lumberjack
Giant Snowball Arrows Cannon Musketeer Lumberjack
Cannon Musketeer Lumberjack
Giant Snowball Arrows Cannon Musketeer Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Arrows Musketeer Lumberjack
Lumberjack Skeletons Musketeer
Lumberjack Musketeer
Skeletons Cannon Musketeer Lumberjack
Arrows Skeletons Giant Snowball Musketeer
Skeletons Musketeer Lumberjack
Lumberjack
Skeletons Giant Snowball
Skeletons Cannon Musketeer
Musketeer Lumberjack
Giant Snowball Arrows
Skeletons Cannon Lumberjack
Cannon Musketeer
Skeletons Musketeer Lumberjack
Arrows Giant Snowball Cannon Musketeer
Giant Snowball Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Giant Snowball Musketeer
Arrows
Arrows Musketeer
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Musketeer Lumberjack
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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