My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Lumberjack
Zap
Skeletons Wall Breakers
Barbarian Barrel
Skeletons Bomb Tower Wall Breakers Lumberjack
The Log
Skeletons Wall Breakers Lumberjack
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Wall Breakers Lumberjack
Fireball
Bomb Tower Wall Breakers Lumberjack
Poison
Bomb Tower
Lightning
Bomb Tower Lumberjack Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Wall Breakers Tornado Bomb Tower Lumberjack Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Wall Breakers Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Wall Breakers Tornado Lumberjack Mega Knight
Bomb Tower
Wall Breakers
Giant Snowball Mega Knight
Tornado
Goblinstein Giant Snowball Mega Knight
Lumberjack
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Wall Breakers Tornado Lumberjack
Goblinstein
Tornado

Defense Synergies 2 8

Skeletons
Giant Snowball Bomb Tower Tornado Lumberjack
Giant Snowball
Mega Knight Skeletons Bomb Tower Lumberjack
Bomb Tower
Tornado Skeletons Giant Snowball
Wall Breakers
Tornado
Bomb Tower Skeletons Mega Knight Goblinstein
Lumberjack
Skeletons Giant Snowball
Mega Knight
Giant Snowball Tornado
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Lumberjack Skeletons Mega Knight
Bomb Tower Tornado Lumberjack Mega Knight Skeletons Giant Snowball
Bomb Tower Lumberjack Skeletons Mega Knight
Bomb Tower Tornado Lumberjack Mega Knight
Tornado Skeletons Giant Snowball Bomb Tower Lumberjack Mega Knight
Giant Snowball Tornado Bomb Tower
Bomb Tower Mega Knight
Skeletons Bomb Tower Tornado Lumberjack
Tornado Skeletons Giant Snowball Lumberjack Mega Knight
Skeletons Giant Snowball Bomb Tower Tornado Lumberjack Mega Knight
Giant Snowball Tornado
Bomb Tower Lumberjack Mega Knight Skeletons Giant Snowball
Bomb Tower Mega Knight Giant Snowball Tornado Lumberjack
Bomb Tower Lumberjack Mega Knight
Bomb Tower Tornado Giant Snowball Lumberjack Mega Knight Goblinstein
Bomb Tower Mega Knight Skeletons Tornado Lumberjack
Bomb Tower Mega Knight Giant Snowball Tornado Lumberjack
Giant Snowball Bomb Tower Tornado Lumberjack Mega Knight
Bomb Tower Tornado Lumberjack
Mega Knight Giant Snowball Bomb Tower Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Giant Snowball
Giant Snowball Bomb Tower Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bomb Tower
Lumberjack Mega Knight Tornado
Skeletons Lumberjack Mega Knight
Goblinstein Skeletons Giant Snowball Bomb Tower Tornado
Skeletons Bomb Tower Lumberjack
Mega Knight Bomb Tower Lumberjack
Mega Knight Goblinstein Skeletons Giant Snowball Bomb Tower Tornado
Skeletons
Mega Knight Bomb Tower Lumberjack
Mega Knight Giant Snowball Tornado
Mega Knight Skeletons Bomb Tower Lumberjack
Bomb Tower Mega Knight
Skeletons Bomb Tower Tornado Lumberjack Goblinstein
Mega Knight Giant Snowball Bomb Tower
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Tornado
Giant Snowball Mega Knight Goblinstein
Goblinstein Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado Lumberjack
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball Tornado
Giant Snowball Mega Knight
Giant Snowball Tornado Mega Knight
Mega Knight
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Mega Knight Goblinstein
Giant Snowball Tornado
Giant Snowball Tornado Mega Knight
Tornado
Giant Snowball Tornado
Giant Snowball Goblinstein
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Goblinstein
Giant Snowball Tornado
Lumberjack Mega Knight
Giant Snowball
Giant Snowball Tornado
Mega Knight
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado Mega Knight
Mega Knight

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