My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Furnace Giant Skeleton Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Cannon Furnace Princess
Zap
Skeletons Cannon Firecracker Furnace Princess
Barbarian Barrel
Skeletons Cannon Firecracker Furnace Giant Skeleton Princess Magic Archer
The Log
Skeletons Cannon Firecracker Furnace Giant Skeleton Princess
Earthquake
Skeletons Cannon Firecracker Furnace
Arrows
Skeletons Firecracker Furnace Princess
Royal Delivery
Skeletons Firecracker Giant Skeleton Princess Magic Archer
Fireball
Cannon Firecracker Furnace Princess Magic Archer
Poison
Cannon Firecracker Furnace Princess Magic Archer
Lightning
Cannon Furnace Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Furnace Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Furnace Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Cannon Firecracker Princess Furnace Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Cannon Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Firecracker Furnace Giant Skeleton Princess Magic Archer
Cannon
Firecracker
Giant Snowball Giant Skeleton Princess
Furnace
Giant Snowball Giant Skeleton Princess
Giant Skeleton
Giant Snowball Firecracker Furnace Princess Magic Archer
Princess
Giant Snowball Firecracker Furnace Giant Skeleton
Magic Archer
Giant Snowball Giant Skeleton

Defense Synergies 1 20

Skeletons
Cannon Giant Snowball Firecracker Furnace Giant Skeleton Princess Magic Archer
Giant Snowball
Skeletons Cannon Firecracker Furnace Giant Skeleton Princess Magic Archer
Cannon
Skeletons Giant Snowball Firecracker Princess Magic Archer
Firecracker
Skeletons Giant Snowball Cannon Giant Skeleton Princess
Furnace
Skeletons Giant Snowball Magic Archer
Giant Skeleton
Skeletons Giant Snowball Firecracker Princess Magic Archer
Princess
Skeletons Giant Snowball Cannon Firecracker Giant Skeleton
Magic Archer
Skeletons Giant Snowball Cannon Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Magic Archer
Skeletons Cannon Firecracker Furnace
Cannon Furnace Skeletons Giant Snowball Giant Skeleton
Cannon Skeletons Firecracker Furnace
Firecracker Giant Skeleton Princess
Skeletons Giant Snowball Cannon Firecracker Furnace Magic Archer
Giant Snowball Furnace Cannon Firecracker Princess Magic Archer
Cannon Giant Skeleton Magic Archer
Cannon Skeletons Furnace Princess
Skeletons Giant Snowball Cannon Firecracker Giant Skeleton
Skeletons Giant Snowball Cannon Firecracker Furnace Giant Skeleton Princess Magic Archer
Giant Snowball Firecracker Furnace Princess Magic Archer
Cannon Furnace Skeletons Giant Snowball Giant Skeleton
Giant Snowball Cannon Firecracker Furnace Princess Magic Archer
Cannon Furnace
Giant Snowball Cannon Furnace
Skeletons Cannon Firecracker Furnace
Cannon Giant Snowball Firecracker Furnace Magic Archer
Giant Snowball Furnace Cannon Firecracker Giant Skeleton Princess Magic Archer
Cannon
Giant Snowball Cannon Firecracker Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Furnace Giant Skeleton
Giant Snowball Firecracker Magic Archer
Giant Skeleton Skeletons Furnace
Giant Skeleton
Giant Skeleton Skeletons Cannon
Firecracker Furnace Skeletons Giant Snowball Princess Magic Archer
Skeletons Furnace Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Giant Snowball Firecracker Magic Archer
Skeletons Cannon
Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Skeletons Cannon
Cannon Firecracker Furnace Princess Magic Archer
Skeletons Firecracker Furnace Giant Skeleton Magic Archer
Giant Snowball Cannon Firecracker Giant Skeleton Princess Magic Archer
Giant Snowball Cannon Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Giant Skeleton
Firecracker Giant Snowball Princess Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Giant Snowball Firecracker Furnace Magic Archer
Firecracker Giant Snowball Furnace Princess Magic Archer
Firecracker Furnace Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Giant Snowball Firecracker
Giant Snowball
Firecracker Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Giant Snowball Firecracker Furnace Magic Archer
Giant Snowball Firecracker Furnace Princess Magic Archer
Magic Archer Firecracker Furnace Princess
Giant Snowball
Giant Snowball Firecracker Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Giant Skeleton Magic Archer
Giant Snowball Princess
Giant Snowball
Giant Snowball Firecracker Furnace Princess Magic Archer
Firecracker Giant Snowball Princess Magic Archer
Giant Snowball Princess Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Furnace Princess Magic Archer
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Giant Skeleton
Giant Snowball Firecracker Princess Magic Archer
Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Giant Snowball Firecracker Princess Magic Archer
Giant Snowball Giant Skeleton
Firecracker
Giant Snowball Firecracker Giant Skeleton Princess Magic Archer
Firecracker Giant Snowball Princess Magic Archer
Giant Snowball Firecracker Giant Skeleton Princess Magic Archer
Firecracker

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