My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Ice Wizard
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker P.E.K.K.A Ice Wizard
Fireball
Cannon Firecracker Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Cannon Firecracker Ice Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
P.E.K.K.A Firecracker The Log
Cannon
Firecracker
Giant Snowball P.E.K.K.A
P.E.K.K.A
Giant Snowball Firecracker The Log Ice Wizard
The Log
Giant Snowball P.E.K.K.A
Ice Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 4 16

Skeletons
Cannon Giant Snowball Firecracker P.E.K.K.A The Log Ice Wizard
Giant Snowball
Skeletons Cannon Firecracker P.E.K.K.A The Log Ice Wizard
Cannon
Skeletons The Log Giant Snowball Firecracker Ice Wizard
Firecracker
The Log Skeletons Giant Snowball Cannon P.E.K.K.A Ice Wizard
P.E.K.K.A
The Log Skeletons Giant Snowball Firecracker Ice Wizard
The Log
Cannon Firecracker P.E.K.K.A Skeletons Giant Snowball Ice Wizard
Ice Wizard
Skeletons Giant Snowball Cannon Firecracker P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
P.E.K.K.A Skeletons Cannon Firecracker The Log Ice Wizard
Cannon P.E.K.K.A Skeletons Giant Snowball Ice Wizard
Cannon P.E.K.K.A Skeletons Firecracker Ice Wizard
Firecracker P.E.K.K.A The Log
The Log Skeletons Giant Snowball Cannon Firecracker Ice Wizard
Giant Snowball Cannon Firecracker Ice Wizard
Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Ice Wizard
Skeletons Giant Snowball Cannon Firecracker Ice Wizard
Ice Wizard Skeletons Giant Snowball Cannon Firecracker The Log
Giant Snowball Firecracker Ice Wizard
Cannon P.E.K.K.A Skeletons Giant Snowball The Log Ice Wizard
Giant Snowball Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Giant Snowball Cannon P.E.K.K.A The Log
Skeletons Cannon Firecracker P.E.K.K.A
Cannon Giant Snowball Firecracker The Log Ice Wizard
Giant Snowball The Log Cannon Firecracker Ice Wizard
P.E.K.K.A Cannon
Giant Snowball Cannon Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball P.E.K.K.A
Giant Snowball Firecracker The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Firecracker Skeletons Giant Snowball Ice Wizard
P.E.K.K.A Skeletons Ice Wizard
P.E.K.K.A
P.E.K.K.A Skeletons Giant Snowball Firecracker The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Giant Snowball The Log
P.E.K.K.A Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker P.E.K.K.A The Log
Giant Snowball Cannon Firecracker P.E.K.K.A The Log Ice Wizard
Giant Snowball Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log Ice Wizard
The Log
Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker Giant Snowball Ice Wizard
Firecracker The Log
The Log Giant Snowball Firecracker Ice Wizard
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Ice Wizard
Firecracker The Log Giant Snowball Ice Wizard
Giant Snowball The Log
Firecracker The Log
Giant Snowball Firecracker Ice Wizard
Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log
Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Ice Wizard
The Log
Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker P.E.K.K.A
Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Giant Snowball Firecracker The Log
P.E.K.K.A
Firecracker

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