My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Dark Prince Lava Hound Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince Lava Hound Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Lava Hound
Giant Snowball
Skeletons Cannon Lava Hound
Zap
Skeletons Cannon Dark Prince Lava Hound
Barbarian Barrel
Skeletons Cannon Dark Prince
The Log
Skeletons Cannon Dark Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Dark Prince Lava Hound
Fireball
Cannon Lava Hound
Poison
Cannon Lava Hound
Lightning
Cannon Ice Golem Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem Cannon Dark Prince Freeze Archer Queen Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Ice Golem Cannon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ice Golem Dark Prince Lava Hound
Cannon
Ice Golem
Giant Snowball Archer Queen
Dark Prince
Giant Snowball
Freeze
Lava Hound
Giant Snowball Archer Queen
Archer Queen
Ice Golem Lava Hound

Defense Synergies 3 11

Skeletons
Cannon Giant Snowball Ice Golem Dark Prince Archer Queen
Giant Snowball
Skeletons Cannon Ice Golem Dark Prince Archer Queen
Cannon
Skeletons Ice Golem Giant Snowball Dark Prince Archer Queen
Ice Golem
Cannon Archer Queen Skeletons Giant Snowball
Dark Prince
Skeletons Giant Snowball Cannon Archer Queen
Freeze
Lava Hound
Archer Queen
Ice Golem Skeletons Giant Snowball Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem
Skeletons Cannon Dark Prince
Cannon Skeletons Giant Snowball Dark Prince Freeze
Cannon Skeletons Dark Prince
Dark Prince
Freeze Skeletons Giant Snowball Cannon Dark Prince
Giant Snowball Cannon Freeze
Cannon Ice Golem
Cannon Skeletons Archer Queen
Skeletons Giant Snowball Cannon Ice Golem Dark Prince
Skeletons Giant Snowball Cannon Ice Golem Dark Prince Freeze
Giant Snowball
Cannon Skeletons Giant Snowball Dark Prince Freeze
Giant Snowball Cannon Dark Prince Freeze
Cannon
Giant Snowball Cannon Freeze
Skeletons Cannon Dark Prince
Cannon Giant Snowball Dark Prince
Giant Snowball Freeze Cannon Ice Golem Dark Prince
Cannon
Dark Prince Giant Snowball Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Ice Golem Dark Prince
Giant Snowball Ice Golem
Skeletons Ice Golem Dark Prince
Dark Prince Ice Golem
Skeletons Cannon Dark Prince
Skeletons Giant Snowball Ice Golem Freeze
Dark Prince Skeletons Ice Golem
Dark Prince
Freeze Skeletons Giant Snowball Ice Golem Dark Prince
Skeletons Cannon
Dark Prince
Giant Snowball Dark Prince Archer Queen
Dark Prince Skeletons Cannon Ice Golem
Cannon
Skeletons Ice Golem Dark Prince Freeze Archer Queen
Giant Snowball Cannon Ice Golem Dark Prince Freeze Archer Queen
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze
Giant Snowball
Ice Golem Dark Prince Freeze
Giant Snowball Dark Prince
Giant Snowball Ice Golem Freeze
Giant Snowball Ice Golem Freeze
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Archer Queen
Giant Snowball Ice Golem
Freeze
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Freeze
Giant Snowball Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Freeze Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem
Giant Snowball Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Dark Prince Freeze
Giant Snowball Archer Queen
Freeze
Dark Prince
Giant Snowball Ice Golem
Giant Snowball Archer Queen
Dark Prince Archer Queen
Giant Snowball Freeze Archer Queen
Giant Snowball Archer Queen
Giant Snowball Dark Prince Freeze Archer Queen

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