My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Cannon Graveyard
Zap
Skeletons Cannon Graveyard
Barbarian Barrel
Skeletons Cannon Ice Wizard Graveyard
The Log
Skeletons Cannon Graveyard
Earthquake
Skeletons Cannon Graveyard
Arrows
Skeletons Graveyard
Royal Delivery
Skeletons Ice Wizard Graveyard
Fireball
Cannon Ice Wizard
Poison
Cannon Ice Wizard Graveyard
Lightning
Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Cannon Tornado Ice Wizard Poison Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Cannon Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Graveyard Tornado Poison
Cannon
Tornado
Giant Snowball Poison Ice Wizard Graveyard
Poison
Graveyard Giant Snowball Tornado
Ice Wizard
Tornado Graveyard
Graveyard
Giant Snowball Poison Tornado Ice Wizard
Goblinstein

Defense Synergies 2 11

Skeletons
Cannon Giant Snowball Tornado Poison Ice Wizard
Giant Snowball
Skeletons Cannon Poison Ice Wizard
Cannon
Skeletons Giant Snowball Poison Ice Wizard
Tornado
Ice Wizard Skeletons Poison
Poison
Skeletons Giant Snowball Cannon Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Giant Snowball Cannon Poison
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Skeletons Cannon Ice Wizard
Cannon Tornado Skeletons Giant Snowball Ice Wizard
Cannon Skeletons Ice Wizard
Tornado Poison
Tornado Skeletons Giant Snowball Cannon Ice Wizard
Giant Snowball Tornado Cannon Poison Ice Wizard
Cannon Poison
Cannon Skeletons Tornado Ice Wizard
Tornado Skeletons Giant Snowball Cannon Ice Wizard
Poison Ice Wizard Skeletons Giant Snowball Cannon Tornado
Giant Snowball Tornado Poison Ice Wizard
Cannon Skeletons Giant Snowball Ice Wizard
Giant Snowball Cannon Tornado Poison
Cannon
Tornado Giant Snowball Cannon
Skeletons Cannon Tornado Poison
Cannon Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado Poison Cannon Ice Wizard
Cannon Tornado
Giant Snowball Cannon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Poison Giant Snowball
Skeletons
Tornado
Skeletons Cannon
Poison Skeletons Giant Snowball Tornado Ice Wizard
Skeletons Ice Wizard
Skeletons Giant Snowball Tornado Poison
Skeletons Cannon
Giant Snowball Tornado Poison
Skeletons Cannon
Cannon
Skeletons Tornado Poison
Poison Giant Snowball Cannon Ice Wizard
Giant Snowball Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Giant Snowball Tornado Ice Wizard
Poison
Poison
Poison Giant Snowball
Poison Giant Snowball Tornado Ice Wizard
Tornado Poison
Poison Giant Snowball Tornado Ice Wizard
Poison Giant Snowball Tornado
Giant Snowball Tornado Poison
Poison Tornado
Poison Giant Snowball Tornado
Poison Giant Snowball
Poison
Giant Snowball Poison
Giant Snowball Poison
Poison
Giant Snowball Tornado Poison
Giant Snowball Poison
Giant Snowball Tornado Poison
Poison
Giant Snowball Tornado Poison
Tornado
Giant Snowball Poison
Giant Snowball Tornado Poison Ice Wizard
Poison Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado Poison
Poison Tornado
Poison Giant Snowball Tornado Ice Wizard
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Poison Giant Snowball Tornado Ice Wizard
Poison
Giant Snowball Poison
Giant Snowball Tornado Poison
Giant Snowball Tornado Poison
Giant Snowball Tornado Poison
Poison Giant Snowball Tornado

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