My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Ice Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Goblin Cage Ice Wizard Lumberjack
The Log
Skeletons Goblin Cage Lumberjack
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Goblin Cage Ice Wizard Lumberjack
Fireball
Goblin Cage Ice Wizard Lumberjack
Poison
Goblin Cage Ice Wizard
Lightning
Goblin Cage Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Wizard Fireball Goblin Cage Lumberjack Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Ice Wizard Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Fireball Goblin Cage Lumberjack Mega Knight
Fireball
Giant Snowball Mega Knight Golden Knight
Goblin Cage
Giant Snowball Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Giant Snowball Goblin Cage Ice Wizard Mega Knight
Mega Knight
Giant Snowball Fireball Lumberjack
Golden Knight
Fireball

Defense Synergies 2 17

Skeletons
Goblin Cage Giant Snowball Ice Wizard Lumberjack
Giant Snowball
Mega Knight Skeletons Goblin Cage Ice Wizard Lumberjack Golden Knight
Fireball
Goblin Cage Ice Wizard Lumberjack Mega Knight Golden Knight
Goblin Cage
Skeletons Giant Snowball Fireball Ice Wizard Lumberjack
Ice Wizard
Skeletons Giant Snowball Fireball Goblin Cage Lumberjack Mega Knight Golden Knight
Lumberjack
Skeletons Giant Snowball Fireball Goblin Cage Ice Wizard
Mega Knight
Giant Snowball Fireball Ice Wizard
Golden Knight
Giant Snowball Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Golden Knight
Lumberjack Skeletons Goblin Cage Ice Wizard Mega Knight
Goblin Cage Lumberjack Mega Knight Skeletons Giant Snowball Ice Wizard
Goblin Cage Lumberjack Skeletons Ice Wizard Mega Knight
Fireball Goblin Cage Lumberjack Mega Knight
Fireball Skeletons Giant Snowball Ice Wizard Lumberjack Mega Knight
Giant Snowball Fireball Goblin Cage Ice Wizard
Fireball Goblin Cage Mega Knight Golden Knight
Skeletons Goblin Cage Ice Wizard Lumberjack
Skeletons Giant Snowball Ice Wizard Lumberjack Mega Knight
Ice Wizard Skeletons Giant Snowball Fireball Lumberjack Mega Knight
Giant Snowball Fireball Ice Wizard
Goblin Cage Lumberjack Mega Knight Skeletons Giant Snowball Fireball Ice Wizard
Fireball Mega Knight Giant Snowball Goblin Cage Lumberjack Golden Knight
Goblin Cage Lumberjack Mega Knight
Giant Snowball Fireball Goblin Cage Lumberjack Mega Knight
Mega Knight Skeletons Fireball Goblin Cage Lumberjack
Fireball Goblin Cage Mega Knight Giant Snowball Ice Wizard Lumberjack Golden Knight
Giant Snowball Goblin Cage Fireball Ice Wizard Lumberjack Mega Knight
Goblin Cage Lumberjack
Mega Knight Giant Snowball Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Giant Snowball Fireball Goblin Cage
Fireball Giant Snowball Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Goblin Cage Golden Knight
Lumberjack Mega Knight Fireball Goblin Cage
Skeletons Goblin Cage Lumberjack Mega Knight
Fireball Skeletons Giant Snowball Ice Wizard
Skeletons Fireball Goblin Cage Ice Wizard Lumberjack
Mega Knight Goblin Cage Lumberjack
Goblin Cage Mega Knight Skeletons Giant Snowball Fireball
Skeletons Goblin Cage
Mega Knight Goblin Cage Lumberjack Golden Knight
Mega Knight Giant Snowball Fireball Goblin Cage
Mega Knight Skeletons Fireball Goblin Cage Lumberjack Golden Knight
Fireball Goblin Cage Mega Knight
Skeletons Fireball Goblin Cage Lumberjack Golden Knight
Mega Knight Giant Snowball Fireball Goblin Cage Ice Wizard Golden Knight
Giant Snowball Fireball Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Giant Snowball Ice Wizard Golden Knight
Fireball
Fireball
Fireball Giant Snowball Mega Knight
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball Golden Knight
Giant Snowball Fireball Lumberjack
Fireball Golden Knight
Fireball Giant Snowball
Giant Snowball Fireball Golden Knight
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Golden Knight
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball Mega Knight Golden Knight
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Ice Wizard Mega Knight
Fireball Giant Snowball Ice Wizard Golden Knight
Fireball Giant Snowball Mega Knight Golden Knight
Fireball Golden Knight
Giant Snowball Fireball Ice Wizard
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball
Fireball
Fireball Giant Snowball Ice Wizard
Fireball
Fireball Lumberjack Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball Golden Knight
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight Golden Knight
Fireball Mega Knight

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