My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Electro Wizard Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Electro Wizard Lumberjack
Fireball
Firecracker Balloon Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Firecracker Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Firecracker

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Firecracker The Log Electro Wizard Lumberjack Mega Knight
Firecracker
Giant Snowball Balloon Lumberjack Mega Knight
Balloon
Giant Snowball Lumberjack Firecracker The Log Electro Wizard Mega Knight
The Log
Giant Snowball Balloon Lumberjack Mega Knight
Electro Wizard
Giant Snowball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Giant Snowball Firecracker Balloon The Log Electro Wizard Lumberjack

Defense Synergies 2 17

Skeletons
Giant Snowball Firecracker The Log Electro Wizard Lumberjack
Giant Snowball
Mega Knight Skeletons Firecracker The Log Electro Wizard Lumberjack
Firecracker
The Log Skeletons Giant Snowball Electro Wizard Lumberjack Mega Knight
Balloon
The Log
Firecracker Skeletons Giant Snowball Electro Wizard Lumberjack Mega Knight
Electro Wizard
Skeletons Giant Snowball Firecracker The Log Lumberjack Mega Knight
Lumberjack
Skeletons Giant Snowball Firecracker The Log Electro Wizard
Mega Knight
Giant Snowball Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Lumberjack Skeletons Firecracker The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Skeletons Giant Snowball Electro Wizard
Lumberjack Skeletons Firecracker Electro Wizard Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Skeletons Giant Snowball Firecracker Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Firecracker
The Log Electro Wizard Mega Knight
Skeletons Lumberjack
Skeletons Giant Snowball Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Skeletons Giant Snowball Firecracker The Log Lumberjack Mega Knight
Giant Snowball Firecracker Electro Wizard
Lumberjack Mega Knight Skeletons Giant Snowball The Log Electro Wizard
Mega Knight Giant Snowball Firecracker The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Giant Snowball The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Skeletons Firecracker Electro Wizard Lumberjack
Mega Knight Giant Snowball Firecracker The Log Electro Wizard Lumberjack
Giant Snowball The Log Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Giant Snowball Firecracker The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons The Log Electro Wizard
Lumberjack Mega Knight The Log Electro Wizard
Skeletons Lumberjack Mega Knight
Firecracker Skeletons Giant Snowball Electro Wizard
Skeletons Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Skeletons Giant Snowball Firecracker The Log
Skeletons
Mega Knight Lumberjack
Mega Knight Giant Snowball The Log Electro Wizard
Mega Knight Skeletons Lumberjack
Firecracker Mega Knight
Electro Wizard Skeletons Firecracker The Log Lumberjack
Mega Knight Giant Snowball Firecracker The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log Electro Wizard
The Log
Firecracker The Log
Giant Snowball Firecracker The Log Mega Knight
Firecracker Giant Snowball
Firecracker The Log
The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball Electro Wizard Lumberjack
Firecracker The Log Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log Mega Knight
Giant Snowball
Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Giant Snowball Firecracker The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Mega Knight
Firecracker The Log Giant Snowball Electro Wizard
Giant Snowball The Log Mega Knight
Firecracker The Log
Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball Firecracker Electro Wizard
Mega Knight
Giant Snowball Firecracker The Log
Electro Wizard
Giant Snowball Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Lumberjack Mega Knight
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Giant Snowball Firecracker The Log Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: