My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Zappies Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Zappies Lumberjack
Zap
Skeletons Firecracker Zappies
Barbarian Barrel
Skeletons Firecracker Zappies Royal Ghost Lumberjack
The Log
Skeletons Firecracker Hog Rider Zappies Lumberjack
Earthquake
Skeletons Firecracker Hog Rider Zappies
Arrows
Skeletons Firecracker Zappies
Royal Delivery
Skeletons Firecracker Hog Rider Zappies Royal Ghost Lumberjack
Fireball
Firecracker Hog Rider Zappies Lumberjack
Poison
Firecracker Zappies
Lightning
Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Firecracker Royal Ghost Hog Rider Zappies Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Firecracker Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Firecracker Royal Ghost Lumberjack
Firecracker
Hog Rider Giant Snowball Zappies Lumberjack
Hog Rider
Giant Snowball Firecracker Lightning Zappies Lumberjack
Zappies
Firecracker Hog Rider Royal Ghost Lumberjack
Lightning
Hog Rider
Royal Ghost
Giant Snowball Zappies Lumberjack
Lumberjack
Giant Snowball Firecracker Hog Rider Zappies Royal Ghost

Defense Synergies 0 12

Skeletons
Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Giant Snowball
Skeletons Firecracker Zappies Royal Ghost Lumberjack
Firecracker
Skeletons Giant Snowball Zappies Lumberjack
Hog Rider
Zappies
Skeletons Giant Snowball Firecracker Lumberjack
Lightning
Royal Ghost
Skeletons Giant Snowball
Lumberjack
Skeletons Giant Snowball Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Zappies
Lumberjack Skeletons Firecracker Zappies
Lumberjack Skeletons Giant Snowball Zappies Lightning
Lumberjack Skeletons Firecracker Zappies
Lightning Firecracker Lumberjack
Skeletons Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Giant Snowball Lightning Firecracker Zappies
Lightning
Zappies Skeletons Lumberjack
Skeletons Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Skeletons Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Giant Snowball Firecracker Zappies
Lumberjack Skeletons Giant Snowball Zappies Lightning
Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Zappies Lumberjack
Giant Snowball Zappies Lightning Lumberjack
Skeletons Firecracker Zappies Lumberjack
Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Giant Snowball Firecracker Zappies Royal Ghost Lumberjack
Zappies Lumberjack
Royal Ghost Giant Snowball Firecracker Zappies Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball Zappies Royal Ghost
Giant Snowball Firecracker Lightning Royal Ghost Lumberjack
Zappies Lumberjack Skeletons Lightning
Lightning Lumberjack Zappies
Skeletons Zappies Lumberjack
Firecracker Skeletons Giant Snowball Zappies
Skeletons Zappies Lightning Lumberjack
Zappies Lumberjack
Lightning Skeletons Giant Snowball Firecracker Zappies
Skeletons Zappies
Zappies Lumberjack
Lightning Giant Snowball
Lightning Skeletons Zappies Lumberjack
Firecracker Zappies
Zappies Skeletons Firecracker Lightning Lumberjack
Giant Snowball Firecracker Zappies Royal Ghost
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Royal Ghost
Firecracker Giant Snowball Royal Ghost
Lightning
Lightning Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball
Firecracker
Giant Snowball Firecracker Lightning
Giant Snowball Firecracker Lightning
Lightning Giant Snowball Lumberjack
Firecracker Lightning
Lightning Giant Snowball Firecracker
Lightning Giant Snowball Firecracker
Lightning Firecracker
Lightning Giant Snowball Firecracker
Lightning Giant Snowball Firecracker
Lightning Firecracker
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Firecracker
Lightning Giant Snowball Firecracker
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Firecracker
Firecracker Giant Snowball Lightning Royal Ghost
Lightning Giant Snowball
Lightning Firecracker
Lightning Giant Snowball Firecracker
Lightning Giant Snowball Firecracker Zappies
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Firecracker Zappies
Giant Snowball Firecracker Lightning
Lightning Zappies
Lightning Giant Snowball Firecracker Zappies
Lightning Firecracker Lumberjack
Giant Snowball Firecracker Lightning
Lightning Giant Snowball
Firecracker
Giant Snowball Firecracker Zappies Lightning
Firecracker Giant Snowball Zappies Lightning
Lightning Giant Snowball Firecracker Royal Ghost
Lightning Firecracker

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