My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Hunter Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Bandit
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Bandit
Barbarian Barrel
Skeletons Goblin Gang Rascals Hunter Bandit
The Log
Skeletons Goblin Gang Rascals Hunter Bandit
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Rascals
Royal Delivery
Skeletons Goblin Gang Rascals Hunter Bandit
Fireball
Goblin Gang Rascals Hunter Bandit
Poison
Goblin Gang Rascals Hunter
Lightning
Hunter Bandit Goblinstein
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Rage Goblin Gang Bandit Hunter Rascals Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Rage Goblin Gang

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hunter Bandit
Goblin Gang
Bandit
Rascals
Bandit
Rage
Hunter
Giant Snowball Bandit
Bandit
Giant Snowball Goblin Gang Rascals Hunter
Goblinstein

Defense Synergies 1 9

Skeletons
Giant Snowball Hunter Bandit
Giant Snowball
Goblin Gang Skeletons Rascals Hunter Bandit
Goblin Gang
Giant Snowball Rascals Bandit
Rascals
Giant Snowball Goblin Gang
Rage
Hunter
Skeletons Giant Snowball Bandit
Bandit
Skeletons Giant Snowball Goblin Gang Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Skeletons Goblin Gang Rascals Bandit
Goblin Gang Hunter Skeletons Giant Snowball Rascals Bandit
Hunter Skeletons Goblin Gang Rascals Bandit
Goblin Gang Skeletons Giant Snowball Rascals Hunter Bandit
Giant Snowball Hunter Goblin Gang Rascals
Rascals Bandit
Hunter Skeletons Goblin Gang Rascals
Goblin Gang Skeletons Giant Snowball Rascals Hunter Bandit
Goblin Gang Skeletons Giant Snowball Rascals Hunter Bandit
Hunter Giant Snowball Goblin Gang Rascals
Hunter Skeletons Giant Snowball Goblin Gang Rascals Bandit
Giant Snowball Goblin Gang Rascals Hunter
Goblin Gang Rascals Hunter Bandit
Giant Snowball Goblin Gang Rascals Hunter Bandit
Skeletons Goblin Gang Rascals Hunter
Giant Snowball Goblin Gang Rascals Hunter Bandit
Giant Snowball Hunter Rascals Bandit
Hunter
Goblin Gang Rascals Giant Snowball Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Giant Snowball Bandit
Bandit Giant Snowball Goblin Gang Hunter
Goblin Gang Bandit Skeletons Rascals Hunter
Goblin Gang Hunter Rascals Bandit
Skeletons Goblin Gang Rascals Hunter Bandit
Skeletons Giant Snowball Goblin Gang Rascals Hunter
Goblin Gang Rascals Skeletons Hunter Bandit
Rascals Hunter
Skeletons Giant Snowball Bandit
Skeletons Goblin Gang
Rascals Hunter
Giant Snowball
Rascals Skeletons Goblin Gang Hunter Bandit
Rascals
Goblin Gang Rascals Skeletons Hunter
Giant Snowball Rascals Hunter
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Giant Snowball Bandit
Bandit
Rascals
Giant Snowball
Giant Snowball Hunter
Giant Snowball Hunter
Giant Snowball Bandit
Giant Snowball Goblin Gang
Bandit
Giant Snowball
Giant Snowball Hunter Bandit
Bandit
Giant Snowball
Giant Snowball Hunter Bandit
Bandit
Giant Snowball
Giant Snowball Hunter Bandit
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Hunter
Giant Snowball Hunter Bandit
Giant Snowball Bandit
Bandit
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Giant Snowball Hunter Bandit
Giant Snowball
Giant Snowball
Goblin Gang Bandit
Giant Snowball Hunter
Goblin Gang Rascals Hunter
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Rascals
Giant Snowball
Giant Snowball Bandit

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