My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Bandit
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Royal Hogs Bandit
Barbarian Barrel
Skeletons Bomb Tower Wizard Royal Hogs Bandit
The Log
Skeletons Royal Hogs Bandit
Earthquake
Skeletons Bomb Tower Royal Hogs
Arrows
Skeletons Royal Hogs
Royal Delivery
Skeletons Wizard Royal Hogs Bandit
Fireball
Bomb Tower Wizard Royal Hogs Bandit
Poison
Bomb Tower Wizard Royal Hogs
Lightning
Ice Golem Bomb Tower Wizard Bandit
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Bomb Tower Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem The Log Bandit Bomb Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Giant Snowball Ice Golem The Log

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Royal Hogs Ice Golem The Log Bandit
Ice Golem
Giant Snowball Royal Hogs
Bomb Tower
Wizard
Royal Hogs Bandit
Royal Hogs
Giant Snowball Ice Golem Wizard The Log Bandit
The Log
Giant Snowball Royal Hogs Bandit
Bandit
Giant Snowball Wizard Royal Hogs The Log

Defense Synergies 2 17

Skeletons
Giant Snowball Ice Golem Bomb Tower Wizard The Log Bandit
Giant Snowball
Skeletons Ice Golem Bomb Tower Wizard The Log Bandit
Ice Golem
Bomb Tower Skeletons Giant Snowball Wizard The Log Bandit
Bomb Tower
Ice Golem The Log Skeletons Giant Snowball
Wizard
Skeletons Giant Snowball Ice Golem The Log Bandit
Royal Hogs
The Log
Bomb Tower Skeletons Giant Snowball Ice Golem Wizard Bandit
Bandit
Skeletons Giant Snowball Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Bomb Tower Skeletons The Log Bandit
Bomb Tower Skeletons Giant Snowball Bandit
Bomb Tower Skeletons Bandit
Bomb Tower The Log
The Log Skeletons Giant Snowball Bomb Tower Bandit
Giant Snowball Bomb Tower Wizard
Ice Golem Bomb Tower The Log Bandit
Skeletons Bomb Tower
Skeletons Giant Snowball Ice Golem Bandit
Skeletons Giant Snowball Ice Golem Bomb Tower Wizard The Log Bandit
Giant Snowball Wizard
Bomb Tower Skeletons Giant Snowball Wizard The Log Bandit
Bomb Tower Wizard Giant Snowball The Log
Bomb Tower Bandit
Bomb Tower Giant Snowball The Log Bandit
Bomb Tower Wizard Skeletons
Bomb Tower Giant Snowball Wizard The Log Bandit
Giant Snowball Bomb Tower Wizard The Log Ice Golem Bandit
Bomb Tower
Wizard Giant Snowball Bomb Tower The Log Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Ice Golem Bandit
Bandit Giant Snowball Ice Golem Bomb Tower Wizard The Log
Bandit Skeletons Ice Golem Bomb Tower The Log
Ice Golem The Log Bandit
Skeletons Bandit
Wizard Skeletons Giant Snowball Ice Golem Bomb Tower
Skeletons Ice Golem Bomb Tower Bandit
Bomb Tower
Skeletons Giant Snowball Ice Golem Bomb Tower The Log Bandit
Skeletons
Bomb Tower
Giant Snowball The Log
Skeletons Ice Golem Bomb Tower Wizard Bandit
Wizard Bomb Tower
Skeletons Ice Golem Bomb Tower The Log
Giant Snowball Ice Golem Bomb Tower Wizard The Log
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
Giant Snowball The Log Bandit
The Log Bandit
Ice Golem The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Ice Golem
Wizard The Log
The Log Giant Snowball Ice Golem Wizard
The Log Giant Snowball Wizard Bandit
Giant Snowball
Wizard The Log Bandit
Giant Snowball Wizard
Giant Snowball Ice Golem The Log Bandit
Bandit
Giant Snowball Ice Golem The Log
Giant Snowball Wizard The Log Bandit
Wizard The Log Bandit
Giant Snowball
Giant Snowball Wizard The Log Bandit
Giant Snowball Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Ice Golem The Log Wizard
The Log Giant Snowball Wizard Bandit
Giant Snowball Wizard The Log Bandit
The Log Bandit
Giant Snowball Ice Golem Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log Bandit
Giant Snowball
Giant Snowball Wizard The Log
Bandit
Giant Snowball Wizard
The Log
Wizard
The Log Giant Snowball Ice Golem Wizard
Giant Snowball
Giant Snowball The Log
Giant Snowball
Giant Snowball The Log Bandit
Wizard

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