My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Dark Prince
Barbarian Barrel
Skeletons Knight Cannon Dark Prince
The Log
Skeletons Cannon Hog Rider Dark Prince
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Dark Prince
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Knight Cannon Dark Prince Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Cannon Tornado Hog Rider Dark Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Knight Tornado Dark Prince
Knight
Hog Rider Giant Snowball Archer Queen
Cannon
Hog Rider
Giant Snowball Knight Tornado Dark Prince Archer Queen
Tornado
Giant Snowball Hog Rider Dark Prince
Dark Prince
Giant Snowball Hog Rider Tornado
Archer Queen
Knight Hog Rider

Defense Synergies 3 14

Skeletons
Cannon Giant Snowball Knight Tornado Dark Prince Archer Queen
Giant Snowball
Skeletons Knight Cannon Dark Prince Archer Queen
Knight
Cannon Archer Queen Skeletons Giant Snowball Tornado
Cannon
Skeletons Knight Giant Snowball Dark Prince Archer Queen
Hog Rider
Tornado
Skeletons Knight Dark Prince
Dark Prince
Skeletons Giant Snowball Cannon Tornado Archer Queen
Archer Queen
Knight Skeletons Giant Snowball Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Skeletons Knight Cannon Dark Prince
Cannon Tornado Skeletons Giant Snowball Knight Dark Prince
Cannon Skeletons Knight Dark Prince
Tornado Dark Prince
Tornado Skeletons Giant Snowball Cannon Dark Prince
Giant Snowball Tornado Cannon
Cannon
Cannon Skeletons Tornado Archer Queen
Knight Tornado Skeletons Giant Snowball Cannon Dark Prince
Skeletons Giant Snowball Knight Cannon Tornado Dark Prince
Giant Snowball Tornado
Cannon Skeletons Giant Snowball Knight Dark Prince
Giant Snowball Cannon Tornado Dark Prince
Knight Cannon
Tornado Giant Snowball Cannon
Skeletons Knight Cannon Tornado Dark Prince
Cannon Giant Snowball Knight Tornado Dark Prince
Giant Snowball Tornado Knight Cannon Dark Prince
Cannon Tornado
Dark Prince Giant Snowball Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Dark Prince
Giant Snowball Knight
Skeletons Knight Dark Prince
Dark Prince Knight Tornado
Skeletons Knight Cannon Dark Prince
Skeletons Giant Snowball Tornado
Dark Prince Skeletons Knight
Knight Dark Prince
Skeletons Giant Snowball Knight Tornado Dark Prince
Skeletons Cannon
Knight Dark Prince
Giant Snowball Tornado Dark Prince Archer Queen
Dark Prince Skeletons Knight Cannon
Cannon
Skeletons Knight Tornado Dark Prince Archer Queen
Giant Snowball Cannon Dark Prince Archer Queen
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Tornado
Knight Dark Prince
Giant Snowball Dark Prince
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Knight Tornado Dark Prince
Giant Snowball Tornado Archer Queen
Giant Snowball Knight
Giant Snowball
Giant Snowball
Giant Snowball Tornado
Giant Snowball Dark Prince
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Dark Prince
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Dark Prince
Giant Snowball Tornado Archer Queen
Knight Dark Prince
Giant Snowball
Giant Snowball Tornado Archer Queen
Dark Prince Archer Queen
Giant Snowball Tornado Archer Queen
Giant Snowball Tornado Archer Queen
Giant Snowball Tornado Dark Prince Archer Queen

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