My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Royal Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Bandit
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Royal Giant Bandit
Barbarian Barrel
Skeletons Knight Firecracker Bandit Magic Archer
The Log
Skeletons Firecracker Royal Giant Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Bandit Magic Archer
Fireball
Firecracker Bandit Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Firecracker Bandit Fireball Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Firecracker Royal Giant Fireball Bandit Magic Archer
Knight
Firecracker Giant Snowball Fireball Magic Archer
Firecracker
Knight Royal Giant Giant Snowball Bandit
Royal Giant
Firecracker Fireball Giant Snowball Bandit Magic Archer
Fireball
Royal Giant Giant Snowball Knight Magic Archer
Bandit
Giant Snowball Firecracker Royal Giant Magic Archer
Magic Archer
Giant Snowball Knight Royal Giant Fireball Bandit

Defense Synergies 2 13

Skeletons
Giant Snowball Knight Firecracker Bandit Magic Archer
Giant Snowball
Skeletons Knight Firecracker Bandit Magic Archer
Knight
Firecracker Magic Archer Skeletons Giant Snowball Fireball
Firecracker
Knight Skeletons Giant Snowball Bandit
Royal Giant
Fireball
Knight Bandit
Bandit
Skeletons Giant Snowball Firecracker Fireball Magic Archer
Magic Archer
Knight Skeletons Giant Snowball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Magic Archer
Skeletons Knight Firecracker Bandit
Skeletons Giant Snowball Knight Bandit
Skeletons Knight Firecracker Bandit
Firecracker Fireball
Fireball Skeletons Giant Snowball Firecracker Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Fireball Bandit Magic Archer
Skeletons
Knight Skeletons Giant Snowball Firecracker Bandit
Skeletons Giant Snowball Knight Firecracker Fireball Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Skeletons Giant Snowball Knight Fireball Bandit
Fireball Giant Snowball Firecracker Magic Archer
Knight Bandit
Giant Snowball Fireball Bandit
Skeletons Knight Firecracker Fireball
Fireball Giant Snowball Knight Firecracker Bandit Magic Archer
Giant Snowball Knight Firecracker Fireball Bandit Magic Archer
Giant Snowball Knight Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Fireball Bandit
Fireball Bandit Giant Snowball Knight Firecracker Magic Archer
Bandit Skeletons Knight
Knight Fireball Bandit
Skeletons Knight Bandit
Firecracker Fireball Skeletons Giant Snowball Magic Archer
Skeletons Knight Fireball Bandit
Knight
Skeletons Giant Snowball Knight Firecracker Fireball Bandit Magic Archer
Skeletons
Knight
Giant Snowball Fireball
Skeletons Knight Fireball Bandit
Firecracker Fireball Magic Archer
Skeletons Knight Firecracker Fireball Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Bandit
Firecracker Fireball Giant Snowball Bandit Magic Archer
Fireball Bandit Magic Archer
Knight Firecracker Fireball
Fireball Giant Snowball Firecracker Magic Archer
Firecracker Fireball Giant Snowball Magic Archer
Firecracker Magic Archer
Fireball Giant Snowball Firecracker Magic Archer
Fireball Giant Snowball Firecracker Bandit
Giant Snowball Fireball
Firecracker Knight Fireball Bandit Magic Archer
Fireball Giant Snowball Firecracker Magic Archer
Giant Snowball Knight Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Giant Snowball Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit
Giant Snowball Fireball
Giant Snowball Firecracker Fireball Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Fireball Magic Archer
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Firecracker Fireball Magic Archer
Firecracker Fireball Giant Snowball Bandit Magic Archer
Fireball Giant Snowball Bandit Magic Archer
Fireball Firecracker Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Giant Snowball Firecracker Fireball
Giant Snowball Fireball
Giant Snowball Fireball Bandit Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Giant Snowball Firecracker Magic Archer
Fireball
Fireball Knight Firecracker Magic Archer
Giant Snowball Firecracker Fireball Magic Archer
Giant Snowball Fireball
Firecracker
Giant Snowball Firecracker Fireball Magic Archer
Firecracker Giant Snowball Fireball Magic Archer
Giant Snowball Firecracker Fireball Bandit Magic Archer
Fireball Firecracker

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