My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards
Giant Snowball
Skeletons Dart Goblin Hog Rider Guards
Zap
Skeletons Dart Goblin Guards
Barbarian Barrel
Skeletons Knight Tesla Dart Goblin Guards
The Log
Skeletons Dart Goblin Hog Rider Guards
Earthquake
Skeletons Tesla Hog Rider Guards
Arrows
Skeletons Dart Goblin Guards
Royal Delivery
Skeletons Knight Dart Goblin Hog Rider Guards
Fireball
Tesla Dart Goblin Hog Rider
Poison
Dart Goblin Guards
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Knight Dart Goblin Guards Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Knight Dart Goblin The Log
Knight
Dart Goblin Hog Rider Giant Snowball The Log
Tesla
Dart Goblin
Knight Giant Snowball Hog Rider The Log
Hog Rider
Giant Snowball Knight The Log Dart Goblin Guards
Guards
Hog Rider The Log
The Log
Hog Rider Giant Snowball Knight Dart Goblin Guards

Defense Synergies 5 14

Skeletons
Tesla Dart Goblin Giant Snowball Knight The Log
Giant Snowball
Skeletons Knight Tesla Dart Goblin Guards The Log
Knight
Tesla Dart Goblin Skeletons Giant Snowball The Log
Tesla
Skeletons Knight The Log Giant Snowball Dart Goblin Guards
Dart Goblin
Skeletons Knight Giant Snowball Tesla Guards The Log
Hog Rider
Guards
Giant Snowball Tesla Dart Goblin The Log
The Log
Tesla Skeletons Giant Snowball Knight Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin The Log
Skeletons Knight Tesla Dart Goblin The Log
Tesla Skeletons Giant Snowball Knight Dart Goblin
Tesla Skeletons Knight Dart Goblin Guards
The Log
The Log Skeletons Giant Snowball Tesla Dart Goblin Guards
Giant Snowball Tesla Dart Goblin
Tesla Dart Goblin The Log
Tesla Skeletons
Knight Guards Skeletons Giant Snowball Tesla Dart Goblin
Dart Goblin Guards Skeletons Giant Snowball Knight Tesla The Log
Tesla Giant Snowball Dart Goblin
Tesla Skeletons Giant Snowball Knight Guards The Log
Giant Snowball Tesla Dart Goblin Guards The Log
Knight Tesla
Giant Snowball Tesla The Log
Tesla Skeletons Knight
Tesla Giant Snowball Knight Dart Goblin Guards The Log
Giant Snowball The Log Knight Tesla Dart Goblin Guards
Tesla Dart Goblin
Giant Snowball Knight Tesla Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Giant Snowball Tesla
Giant Snowball Knight Tesla The Log
Guards Skeletons Knight The Log
Guards Knight Tesla The Log
Skeletons Knight Tesla Guards
Skeletons Giant Snowball Tesla Dart Goblin
Guards Skeletons Knight Tesla Dart Goblin
Knight Tesla
Skeletons Giant Snowball Knight The Log
Skeletons Tesla Dart Goblin Guards
Knight Tesla Dart Goblin Guards
Giant Snowball Guards The Log
Skeletons Knight Tesla Guards
Tesla Dart Goblin
Tesla Guards Skeletons Knight Dart Goblin The Log
Giant Snowball Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Guards The Log
Giant Snowball The Log
Giant Snowball Dart Goblin
Dart Goblin The Log
The Log Giant Snowball Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball Guards
Knight Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Knight Dart Goblin The Log
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Giant Snowball
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball The Log
The Log Giant Snowball Dart Goblin
Giant Snowball The Log
Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Guards
Giant Snowball
Giant Snowball Dart Goblin The Log
Giant Snowball
Giant Snowball The Log
Dart Goblin Guards
Giant Snowball Dart Goblin
The Log
Knight Dart Goblin
The Log Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Guards The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log

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