My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Knight Elite Barbarians Wizard Little Prince
The Log
Skeletons Elite Barbarians Little Prince
Earthquake
Skeletons
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Knight Elite Barbarians Wizard Bowler Little Prince
Fireball
Elite Barbarians Wizard Bowler Little Prince
Poison
Wizard Little Prince
Lightning
Knight Elite Barbarians Wizard Bowler Little Prince
Rocket
Elite Barbarians Wizard Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Knight Little Prince Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Knight

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Elite Barbarians Bowler The Log Little Prince
Knight
Giant Snowball Elite Barbarians Wizard The Log Little Prince
Elite Barbarians
Giant Snowball Knight Wizard The Log
Wizard
Knight Elite Barbarians
Bowler
Giant Snowball The Log Little Prince
The Log
Giant Snowball Knight Elite Barbarians Bowler Little Prince
Little Prince
Giant Snowball Knight Bowler The Log

Defense Synergies 2 21

Skeletons
Giant Snowball Knight Elite Barbarians Wizard Bowler The Log Little Prince
Giant Snowball
Skeletons Knight Elite Barbarians Wizard Bowler The Log Little Prince
Knight
Little Prince Skeletons Giant Snowball Wizard Bowler The Log
Elite Barbarians
Skeletons Giant Snowball Wizard The Log
Wizard
Skeletons Giant Snowball Knight Elite Barbarians The Log
Bowler
The Log Skeletons Giant Snowball Knight Little Prince
The Log
Bowler Skeletons Giant Snowball Knight Elite Barbarians Wizard Little Prince
Little Prince
Knight Skeletons Giant Snowball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard The Log
Elite Barbarians Skeletons Knight The Log
Bowler Skeletons Giant Snowball Knight Elite Barbarians
Elite Barbarians Skeletons Knight Bowler
Elite Barbarians Bowler The Log
Bowler The Log Skeletons Giant Snowball
Giant Snowball Wizard Little Prince
Bowler The Log
Skeletons Elite Barbarians
Knight Elite Barbarians Skeletons Giant Snowball Bowler Little Prince
Skeletons Giant Snowball Knight Wizard Bowler The Log
Giant Snowball Wizard
Bowler Skeletons Giant Snowball Knight Elite Barbarians Wizard The Log
Wizard Bowler Giant Snowball The Log
Elite Barbarians Knight
Giant Snowball Elite Barbarians Bowler The Log
Wizard Skeletons Knight Elite Barbarians Bowler
Giant Snowball Knight Elite Barbarians Wizard Bowler The Log Little Prince
Giant Snowball Wizard The Log Knight Bowler Little Prince
Elite Barbarians
Wizard Bowler Giant Snowball Knight Elite Barbarians The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Elite Barbarians Bowler
Giant Snowball Knight Elite Barbarians Wizard Bowler The Log
Skeletons Knight Elite Barbarians Bowler The Log
Bowler Knight Elite Barbarians The Log
Skeletons Knight Elite Barbarians Bowler
Wizard Skeletons Giant Snowball
Skeletons Knight Elite Barbarians Bowler
Knight Elite Barbarians
Skeletons Giant Snowball Knight Elite Barbarians The Log
Skeletons
Knight Elite Barbarians Bowler
Giant Snowball Elite Barbarians Bowler The Log
Elite Barbarians Bowler Skeletons Knight Wizard
Wizard Bowler
Elite Barbarians Skeletons Knight Bowler The Log Little Prince
Bowler Giant Snowball Elite Barbarians Wizard The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Giant Snowball Bowler The Log
The Log
Knight The Log
Wizard Giant Snowball Bowler The Log
Wizard Giant Snowball
Wizard Bowler The Log
The Log Giant Snowball Wizard Bowler
The Log Giant Snowball Wizard
Giant Snowball Elite Barbarians Bowler
Knight Wizard Bowler The Log
Giant Snowball Wizard
Giant Snowball Knight Elite Barbarians Bowler The Log
Giant Snowball Elite Barbarians The Log
Giant Snowball Wizard Bowler The Log
Wizard Bowler The Log
Giant Snowball
Giant Snowball Wizard Bowler The Log
Giant Snowball Wizard Bowler The Log Little Prince
Bowler The Log
Giant Snowball Wizard
Bowler The Log
Giant Snowball The Log
Giant Snowball The Log Wizard Bowler Little Prince
The Log Giant Snowball Wizard Bowler
Giant Snowball Wizard Bowler The Log
The Log
Elite Barbarians Giant Snowball Wizard Little Prince
Giant Snowball Wizard
Giant Snowball Elite Barbarians Bowler
Giant Snowball Wizard The Log
Giant Snowball
Giant Snowball Wizard Bowler The Log
Giant Snowball Wizard
The Log
Knight Wizard Bowler
The Log Giant Snowball Wizard Bowler
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Bowler The Log
Giant Snowball
Giant Snowball Bowler The Log Little Prince
Wizard Bowler

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