My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Prince Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Prince Ram Rider
Giant Snowball
Skeletons Minions Ram Rider Little Prince
Zap
Skeletons Minions Prince Ram Rider Little Prince
Barbarian Barrel
Skeletons Tesla Little Prince
The Log
Skeletons Mini P.E.K.K.A Prince Ram Rider Little Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Minions Little Prince
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Prince Ram Rider Little Prince
Fireball
Minions Tesla Ram Rider Little Prince
Poison
Minions Little Prince
Lightning
Tesla Mini P.E.K.K.A Prince Ram Rider Little Prince
Rocket
Prince Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Minions Little Prince Tesla Mini P.E.K.K.A Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Minions Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Prince Little Prince
Minions
Mini P.E.K.K.A Prince Ram Rider
Tesla
Mini P.E.K.K.A
Minions Ram Rider Little Prince
Prince
Giant Snowball Minions Ram Rider Little Prince
Ram Rider
Giant Snowball Minions Mini P.E.K.K.A Prince
Little Prince
Giant Snowball Mini P.E.K.K.A Prince

Defense Synergies 2 18

Skeletons
Tesla Giant Snowball Minions Mini P.E.K.K.A Prince Ram Rider Little Prince
Giant Snowball
Ram Rider Skeletons Minions Tesla Mini P.E.K.K.A Prince Little Prince
Minions
Skeletons Giant Snowball Tesla Prince Ram Rider
Tesla
Skeletons Giant Snowball Minions Mini P.E.K.K.A Prince Little Prince
Mini P.E.K.K.A
Skeletons Giant Snowball Tesla Ram Rider
Prince
Skeletons Giant Snowball Minions Tesla
Ram Rider
Giant Snowball Skeletons Minions Mini P.E.K.K.A
Little Prince
Skeletons Giant Snowball Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ram Rider
Mini P.E.K.K.A Skeletons Minions Tesla Prince Ram Rider
Tesla Mini P.E.K.K.A Prince Ram Rider Skeletons Giant Snowball Minions
Tesla Mini P.E.K.K.A Prince Skeletons Minions Ram Rider
Mini P.E.K.K.A Prince
Skeletons Giant Snowball Minions Tesla
Giant Snowball Minions Tesla Ram Rider Little Prince
Tesla Ram Rider
Tesla Mini P.E.K.K.A Skeletons Minions Prince
Skeletons Giant Snowball Tesla Mini P.E.K.K.A Prince Little Prince
Minions Skeletons Giant Snowball Tesla Ram Rider
Minions Tesla Giant Snowball Ram Rider
Tesla Mini P.E.K.K.A Prince Skeletons Giant Snowball Minions Ram Rider
Giant Snowball Minions Tesla Mini P.E.K.K.A Prince
Mini P.E.K.K.A Tesla Prince Ram Rider
Giant Snowball Tesla Mini P.E.K.K.A Prince Ram Rider
Tesla Skeletons Minions Mini P.E.K.K.A Prince
Tesla Giant Snowball Minions Prince Ram Rider Little Prince
Giant Snowball Minions Tesla Ram Rider Little Prince
Mini P.E.K.K.A Tesla Prince Ram Rider
Giant Snowball Minions Tesla Mini P.E.K.K.A Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Snowball Tesla Prince
Giant Snowball Tesla Mini P.E.K.K.A Prince
Skeletons Minions Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A Prince Tesla Ram Rider
Skeletons Tesla Mini P.E.K.K.A Prince Ram Rider
Skeletons Giant Snowball Minions Tesla Ram Rider
Mini P.E.K.K.A Prince Skeletons Minions Tesla Ram Rider
Mini P.E.K.K.A Tesla Prince
Skeletons Giant Snowball Minions Mini P.E.K.K.A Prince
Skeletons Tesla
Minions Tesla Mini P.E.K.K.A Prince
Giant Snowball Prince
Mini P.E.K.K.A Prince Skeletons Tesla Ram Rider
Tesla
Tesla Skeletons Minions Mini P.E.K.K.A Prince Little Prince
Minions Giant Snowball Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ram Rider
Prince
Giant Snowball
Giant Snowball Minions Ram Rider
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball Minions Mini P.E.K.K.A Prince
Prince Ram Rider
Giant Snowball
Giant Snowball
Minions
Giant Snowball Prince
Giant Snowball
Giant Snowball
Minions Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Prince
Giant Snowball Little Prince
Minions Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Little Prince
Giant Snowball Ram Rider
Giant Snowball Prince Ram Rider
Giant Snowball Little Prince
Giant Snowball Minions
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Minions Prince
Giant Snowball Ram Rider
Mini P.E.K.K.A Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Minions
Giant Snowball
Giant Snowball Prince Little Prince

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