My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Baby Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Bandit
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Rascals Elite Barbarians Bandit
The Log
Skeletons Rascals Elite Barbarians Bandit
Earthquake
Skeletons
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Elite Barbarians Baby Dragon Bandit
Fireball
Rascals Elite Barbarians Baby Dragon Bandit
Poison
Rascals
Lightning
Elite Barbarians Baby Dragon Bandit
Rocket
Rascals Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Bandit Baby Dragon Rascals Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Bandit Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Elite Barbarians Baby Dragon Golem Bandit
Rascals
Baby Dragon Bandit
Elite Barbarians
Giant Snowball Bandit
Rocket
Golem
Baby Dragon
Golem Giant Snowball Rascals Bandit
Golem
Baby Dragon Giant Snowball Rocket Bandit
Bandit
Giant Snowball Rascals Elite Barbarians Baby Dragon Golem

Defense Synergies 0 10

Skeletons
Giant Snowball Elite Barbarians Baby Dragon Bandit
Giant Snowball
Skeletons Rascals Elite Barbarians Baby Dragon Bandit
Rascals
Giant Snowball Baby Dragon
Elite Barbarians
Skeletons Giant Snowball
Rocket
Baby Dragon
Skeletons Giant Snowball Rascals Bandit
Golem
Bandit
Skeletons Giant Snowball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Elite Barbarians Skeletons Rascals Bandit
Rocket Skeletons Giant Snowball Rascals Elite Barbarians Bandit
Elite Barbarians Skeletons Rascals Bandit
Elite Barbarians Rocket
Skeletons Giant Snowball Rascals Baby Dragon Bandit
Giant Snowball Rocket Rascals Baby Dragon
Rocket Rascals Baby Dragon Bandit
Skeletons Rascals Elite Barbarians
Elite Barbarians Skeletons Giant Snowball Rascals Bandit
Skeletons Giant Snowball Rascals Baby Dragon Bandit
Giant Snowball Rascals Baby Dragon
Skeletons Giant Snowball Rascals Elite Barbarians Rocket Bandit
Rocket Giant Snowball Rascals Baby Dragon
Elite Barbarians Rascals Bandit
Rocket Giant Snowball Rascals Elite Barbarians Bandit
Skeletons Rascals Elite Barbarians
Giant Snowball Rascals Elite Barbarians Baby Dragon Bandit
Giant Snowball Baby Dragon Rascals Bandit
Elite Barbarians
Rascals Giant Snowball Elite Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Giant Snowball Elite Barbarians Bandit
Bandit Giant Snowball Elite Barbarians Rocket Baby Dragon
Bandit Skeletons Rascals Elite Barbarians Rocket
Rocket Rascals Elite Barbarians Bandit
Skeletons Rascals Elite Barbarians Bandit
Rocket Skeletons Giant Snowball Rascals Baby Dragon
Rascals Rocket Skeletons Elite Barbarians Bandit
Rascals Elite Barbarians
Rocket Skeletons Giant Snowball Elite Barbarians Baby Dragon Bandit
Skeletons
Rascals Elite Barbarians
Rocket Giant Snowball Elite Barbarians
Rascals Elite Barbarians Rocket Skeletons Bandit
Rascals Baby Dragon
Rascals Elite Barbarians Skeletons Rocket Baby Dragon
Giant Snowball Rascals Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Baby Dragon Bandit
Giant Snowball Baby Dragon Bandit
Rocket Baby Dragon Bandit
Rascals Rocket
Rocket Giant Snowball Baby Dragon
Giant Snowball Rocket Baby Dragon
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Bandit
Rocket Giant Snowball Elite Barbarians
Rocket Bandit
Giant Snowball Rocket Baby Dragon
Rocket Giant Snowball Elite Barbarians Baby Dragon Bandit
Rocket Baby Dragon Bandit
Giant Snowball Elite Barbarians Baby Dragon
Rocket Giant Snowball Baby Dragon Bandit
Rocket Baby Dragon Bandit
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Baby Dragon Bandit
Rocket Giant Snowball Baby Dragon
Rocket Baby Dragon
Rocket Giant Snowball
Rocket
Rocket Giant Snowball Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Bandit
Giant Snowball Baby Dragon Bandit
Rocket Baby Dragon Bandit
Elite Barbarians Giant Snowball Baby Dragon
Rocket Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Rocket Bandit
Rocket Giant Snowball
Rocket Giant Snowball
Rocket Bandit
Rocket Giant Snowball Baby Dragon
Rascals Rocket Baby Dragon
Giant Snowball Baby Dragon
Rocket Giant Snowball
Elite Barbarians
Giant Snowball Rascals Elite Barbarians Rocket Baby Dragon
Giant Snowball Rocket
Giant Snowball Rocket Baby Dragon Bandit

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