My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Royal Giant
Giant Snowball
Skeletons Spear Goblins Archers
Zap
Skeletons Spear Goblins Archers Royal Giant
Barbarian Barrel
Skeletons Spear Goblins Archers Knight
The Log
Skeletons Spear Goblins Archers Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Spear Goblins Archers
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Knight Mini P.E.K.K.A
Fireball
Archers
Poison
Spear Goblins Archers
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Arrows

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Royal Giant Mini P.E.K.K.A
Archers
Knight Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Fireball Archers Knight Mini P.E.K.K.A
Knight
Spear Goblins Archers Arrows Fireball
Royal Giant
Arrows Fireball Spear Goblins Archers
Fireball
Arrows Royal Giant Knight
Mini P.E.K.K.A
Spear Goblins Archers Arrows

Defense Synergies 2 14

Skeletons
Spear Goblins Archers Knight Mini P.E.K.K.A
Spear Goblins
Knight Skeletons Archers Arrows Mini P.E.K.K.A
Archers
Knight Skeletons Spear Goblins Mini P.E.K.K.A
Arrows
Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight
Spear Goblins Archers Skeletons Arrows Fireball Mini P.E.K.K.A
Royal Giant
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Archers Arrows Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Skeletons Archers Knight
Mini P.E.K.K.A Skeletons Knight
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Spear Goblins Archers
Spear Goblins Archers Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A Skeletons
Knight Skeletons Spear Goblins Archers Mini P.E.K.K.A
Archers Skeletons Spear Goblins Arrows Knight Fireball
Arrows Spear Goblins Archers Fireball
Mini P.E.K.K.A Skeletons Knight Fireball
Fireball Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Skeletons Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Archers Knight
Arrows Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A
Spear Goblins Archers Arrows Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Spear Goblins Archers Fireball
Fireball Archers Arrows Knight Mini P.E.K.K.A
Skeletons Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Skeletons Knight Mini P.E.K.K.A
Arrows Fireball Skeletons Archers
Mini P.E.K.K.A Skeletons Spear Goblins Archers Knight Fireball
Mini P.E.K.K.A Knight
Skeletons Spear Goblins Knight Fireball Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Skeletons Knight Fireball
Archers Fireball
Skeletons Spear Goblins Archers Knight Fireball Mini P.E.K.K.A
Arrows Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Spear Goblins
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Fireball
Fireball
Fireball

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