My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Minions Dark Prince Prince
Giant Snowball
Skeletons Spear Goblins Archers Minions Witch
Zap
Skeletons Spear Goblins Archers Minions Dark Prince Witch Prince
Barbarian Barrel
Skeletons Spear Goblins Archers Knight Dark Prince Witch
The Log
Skeletons Spear Goblins Archers Dark Prince Witch Prince
Earthquake
Skeletons Spear Goblins Archers Witch
Arrows
Skeletons Spear Goblins Archers Minions Witch
Royal Delivery
Skeletons Spear Goblins Archers Knight Minions Dark Prince Witch Prince
Fireball
Archers Minions Witch
Poison
Spear Goblins Archers Minions Witch
Lightning
Knight Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Knight Minions Dark Prince Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Dark Prince Prince
Archers
Knight Dark Prince Prince
Knight
Spear Goblins Archers Minions Witch Prince
Minions
Knight Dark Prince Prince
Dark Prince
Prince Spear Goblins Archers Minions Witch
Witch
Knight Dark Prince Prince
Prince
Dark Prince Spear Goblins Archers Knight Minions Witch

Defense Synergies 3 20

Skeletons
Spear Goblins Archers Knight Minions Dark Prince Witch Prince
Spear Goblins
Knight Skeletons Archers Minions Dark Prince Prince
Archers
Knight Skeletons Spear Goblins Minions Dark Prince Witch
Knight
Spear Goblins Archers Minions Skeletons Witch
Minions
Knight Skeletons Spear Goblins Archers Dark Prince Prince
Dark Prince
Skeletons Spear Goblins Archers Minions Witch Prince
Witch
Skeletons Archers Knight Dark Prince Prince
Prince
Skeletons Spear Goblins Minions Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Skeletons Knight Minions Dark Prince Witch Prince
Witch Prince Skeletons Archers Knight Minions Dark Prince
Witch Prince Skeletons Knight Minions Dark Prince
Dark Prince Prince
Skeletons Spear Goblins Archers Minions Dark Prince
Minions Spear Goblins Archers Witch
Witch Skeletons Minions Prince
Knight Skeletons Spear Goblins Archers Dark Prince Prince
Archers Minions Witch Skeletons Spear Goblins Knight Dark Prince
Minions Spear Goblins Archers Witch
Prince Skeletons Knight Minions Dark Prince Witch
Minions Dark Prince Witch Prince
Knight Prince
Prince
Skeletons Knight Minions Dark Prince Witch Prince
Spear Goblins Archers Knight Minions Dark Prince Witch Prince
Witch Spear Goblins Archers Knight Minions Dark Prince
Prince
Dark Prince Spear Goblins Archers Knight Minions Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Archers Dark Prince Witch Prince
Archers Knight Prince
Skeletons Spear Goblins Knight Minions Dark Prince Witch Prince
Dark Prince Prince Knight
Skeletons Knight Dark Prince Witch Prince
Skeletons Archers Minions Witch
Dark Prince Prince Skeletons Spear Goblins Archers Knight Minions Witch
Knight Dark Prince Prince
Skeletons Spear Goblins Knight Minions Dark Prince Witch Prince
Witch Skeletons
Knight Minions Dark Prince Witch Prince
Dark Prince Prince
Dark Prince Prince Skeletons Knight Witch
Archers Witch
Witch Skeletons Spear Goblins Archers Knight Minions Dark Prince Prince
Minions Archers Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Dark Prince Prince
Dark Prince
Spear Goblins Minions Witch
Archers Witch
Minions Prince
Knight Dark Prince Prince
Archers
Knight
Minions
Prince
Spear Goblins Witch
Minions
Archers Dark Prince Prince
Witch
Minions Prince
Prince
Dark Prince Witch
Witch
Witch
Witch Prince
Archers Witch
Minions Witch
Prince
Spear Goblins Archers Minions Dark Prince Witch Prince
Archers Witch
Knight Dark Prince Prince
Dark Prince Prince
Minions Witch
Witch
Dark Prince Witch Prince
Prince

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