My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight Tombstone Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Battle Ram
Giant Snowball
Skeletons Spear Goblins Archers Tombstone Battle Ram
Zap
Skeletons Spear Goblins Archers Tombstone Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Archers Knight Tombstone Battle Ram Wizard
The Log
Skeletons Spear Goblins Archers Tombstone Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Spear Goblins Archers Tombstone
Arrows
Skeletons Spear Goblins Archers Tombstone
Royal Delivery
Skeletons Spear Goblins Archers Knight Mini P.E.K.K.A Battle Ram Wizard
Fireball
Archers Tombstone Battle Ram Wizard
Poison
Spear Goblins Archers Tombstone Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Knight Tombstone Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Mini P.E.K.K.A Battle Ram
Archers
Knight Mini P.E.K.K.A Battle Ram
Knight
Spear Goblins Archers Battle Ram Wizard
Tombstone
Mini P.E.K.K.A
Spear Goblins Archers Wizard
Battle Ram
Knight Spear Goblins Archers
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 2 15

Skeletons
Spear Goblins Archers Knight Tombstone Mini P.E.K.K.A Wizard
Spear Goblins
Knight Skeletons Archers Tombstone Mini P.E.K.K.A
Archers
Knight Skeletons Spear Goblins Tombstone Mini P.E.K.K.A
Knight
Spear Goblins Archers Skeletons Mini P.E.K.K.A Wizard
Tombstone
Skeletons Spear Goblins Archers Wizard
Mini P.E.K.K.A
Skeletons Spear Goblins Archers Knight Wizard
Battle Ram
Wizard
Skeletons Knight Tombstone Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Wizard
Mini P.E.K.K.A Skeletons Knight Tombstone
Mini P.E.K.K.A Skeletons Archers Knight Tombstone
Mini P.E.K.K.A Skeletons Knight Tombstone
Tombstone Mini P.E.K.K.A
Skeletons Spear Goblins Archers
Spear Goblins Archers Tombstone Wizard
Mini P.E.K.K.A Skeletons Tombstone
Knight Skeletons Spear Goblins Archers Mini P.E.K.K.A
Archers Skeletons Spear Goblins Knight Tombstone Wizard
Spear Goblins Archers Wizard
Tombstone Mini P.E.K.K.A Skeletons Knight Wizard
Wizard Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Wizard Skeletons Knight Tombstone Mini P.E.K.K.A
Tombstone Spear Goblins Archers Knight Wizard
Wizard Spear Goblins Archers Knight Tombstone
Mini P.E.K.K.A
Wizard Spear Goblins Archers Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Spear Goblins Archers Tombstone
Archers Knight Mini P.E.K.K.A Wizard
Tombstone Skeletons Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Skeletons Knight Tombstone Mini P.E.K.K.A
Wizard Skeletons Archers
Mini P.E.K.K.A Skeletons Spear Goblins Archers Knight Tombstone
Mini P.E.K.K.A Knight
Skeletons Spear Goblins Knight Tombstone Mini P.E.K.K.A
Skeletons Tombstone
Knight Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons Knight Tombstone Wizard
Wizard Archers
Tombstone Skeletons Spear Goblins Archers Knight Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Wizard
Wizard Spear Goblins
Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Wizard
Archers Wizard
Knight
Spear Goblins Wizard
Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Archers Tombstone
Archers Wizard
Knight Mini P.E.K.K.A Wizard
Wizard
Wizard

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