My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Skeleton Barrel Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Skeleton Barrel Royal Giant
Giant Snowball
Skeletons Spear Goblins Archers Skeleton Barrel
Zap
Skeletons Spear Goblins Archers Skeleton Barrel Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Spear Goblins Archers Skeleton Barrel Inferno Tower
The Log
Skeletons Spear Goblins Archers Skeleton Barrel Royal Giant
Earthquake
Skeletons Spear Goblins Archers Inferno Tower
Arrows
Skeletons Spear Goblins Archers Skeleton Barrel
Royal Delivery
Skeletons Spear Goblins Archers Skeleton Barrel
Fireball
Archers Skeleton Barrel Inferno Tower
Poison
Spear Goblins Archers Skeleton Barrel Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins The Log Archers Skeleton Barrel Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Skeleton Barrel Royal Giant
Archers
Skeleton Barrel Royal Giant
Skeleton Barrel
Spear Goblins Royal Giant Archers Mirror
Royal Giant
Skeleton Barrel Spear Goblins Archers Mirror The Log
Inferno Tower
Mirror
The Log Skeleton Barrel Royal Giant
The Log
Mirror Royal Giant

Defense Synergies 1 11

Skeletons
Spear Goblins Archers Inferno Tower The Log
Spear Goblins
Skeletons Archers Inferno Tower The Log
Archers
Skeletons Spear Goblins Inferno Tower The Log
Skeleton Barrel
Royal Giant
Inferno Tower
The Log Skeletons Spear Goblins Archers Mirror
Mirror
Inferno Tower The Log
The Log
Inferno Tower Skeletons Spear Goblins Archers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Inferno Tower The Log
Inferno Tower Skeletons The Log
Inferno Tower Skeletons Archers
Inferno Tower Skeletons
The Log
The Log Skeletons Spear Goblins Archers
Inferno Tower Spear Goblins Archers
Skeleton Barrel Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Spear Goblins Archers Inferno Tower
Archers Skeletons Spear Goblins The Log
Inferno Tower Spear Goblins Archers
Inferno Tower Skeletons The Log
The Log
Inferno Tower
Inferno Tower The Log
Skeletons Inferno Tower
Spear Goblins Archers The Log
The Log Spear Goblins Archers
Inferno Tower
Spear Goblins Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Archers Inferno Tower
Archers Skeleton Barrel The Log
Skeletons Spear Goblins Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Archers Skeleton Barrel
Skeletons Spear Goblins Archers Inferno Tower
Inferno Tower
Skeletons Spear Goblins Inferno Tower The Log
Inferno Tower Skeletons
Inferno Tower
The Log
Skeletons Inferno Tower
Archers
Inferno Tower Skeletons Spear Goblins Archers The Log
Archers Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
Spear Goblins Skeleton Barrel
Archers The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Skeleton Barrel The Log
Archers
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Spear Goblins Skeleton Barrel The Log
Skeleton Barrel The Log
Archers Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log
The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Archers
Skeleton Barrel
The Log
The Log
Skeleton Barrel Spear Goblins Archers
Archers
The Log
The Log Skeleton Barrel
The Log
Skeleton Barrel The Log

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