My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Valkyrie Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram
Giant Snowball
Skeletons Spear Goblins Cannon Battle Ram Witch
Zap
Skeletons Spear Goblins Cannon Battle Ram Witch
Barbarian Barrel
Skeletons Spear Goblins Cannon Valkyrie Battle Ram Witch
The Log
Skeletons Spear Goblins Cannon Battle Ram Witch
Earthquake
Skeletons Spear Goblins Cannon Witch
Arrows
Skeletons Spear Goblins Witch
Royal Delivery
Skeletons Spear Goblins Valkyrie Battle Ram Witch P.E.K.K.A
Fireball
Cannon Battle Ram Witch
Poison
Spear Goblins Cannon Witch
Lightning
Cannon Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Cannon Valkyrie Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Battle Ram
Arrows
P.E.K.K.A Battle Ram
Cannon
Valkyrie
Spear Goblins Battle Ram Witch P.E.K.K.A
Battle Ram
Spear Goblins Arrows Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Battle Ram Witch

Defense Synergies 1 14

Skeletons
Cannon Spear Goblins Witch P.E.K.K.A
Spear Goblins
Skeletons Arrows Cannon Valkyrie P.E.K.K.A
Arrows
Spear Goblins Cannon Valkyrie P.E.K.K.A
Cannon
Skeletons Spear Goblins Arrows Valkyrie Witch
Valkyrie
Spear Goblins Arrows Cannon Witch P.E.K.K.A
Battle Ram
Witch
Skeletons Cannon Valkyrie
P.E.K.K.A
Skeletons Spear Goblins Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Valkyrie
P.E.K.K.A Skeletons Cannon Valkyrie Witch
Cannon Witch P.E.K.K.A Skeletons Valkyrie
Cannon Witch P.E.K.K.A Skeletons Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Spear Goblins Cannon Valkyrie
Spear Goblins Arrows Cannon Witch
Arrows Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A Skeletons
Skeletons Spear Goblins Cannon Valkyrie
Valkyrie Witch Skeletons Spear Goblins Arrows Cannon
Arrows Spear Goblins Witch
Cannon P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Skeletons Arrows Cannon Valkyrie Witch P.E.K.K.A
Arrows Cannon Valkyrie Spear Goblins Witch
Arrows Valkyrie Witch Spear Goblins Cannon
P.E.K.K.A Cannon
Valkyrie Spear Goblins Arrows Cannon Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Witch P.E.K.K.A
Arrows Valkyrie
P.E.K.K.A Skeletons Spear Goblins Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Cannon Valkyrie Witch
Arrows Skeletons Witch
P.E.K.K.A Skeletons Spear Goblins Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Spear Goblins Valkyrie Witch
Witch P.E.K.K.A Skeletons Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Skeletons Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Skeletons Spear Goblins Valkyrie P.E.K.K.A
Arrows Valkyrie Cannon Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Spear Goblins Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A

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