My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram Giant
Giant Snowball
Skeletons Spear Goblins Battle Ram
Zap
Skeletons Spear Goblins Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Wizard
The Log
Skeletons Spear Goblins Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Mini P.E.K.K.A Battle Ram Wizard
Fireball
Battle Ram Wizard
Poison
Spear Goblins Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Fireball Mini P.E.K.K.A Battle Ram Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Spear Goblins Arrows Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Mini P.E.K.K.A Battle Ram Giant
Arrows
Fireball Giant Mini P.E.K.K.A Battle Ram
Fireball
Arrows Battle Ram Giant
Mini P.E.K.K.A
Giant Spear Goblins Arrows Wizard
Battle Ram
Spear Goblins Arrows Fireball
Giant
Arrows Mini P.E.K.K.A Spear Goblins Fireball Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 9

Skeletons
Spear Goblins Mini P.E.K.K.A Wizard
Spear Goblins
Skeletons Arrows Mini P.E.K.K.A
Arrows
Spear Goblins Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Fireball Wizard
Battle Ram
Giant
Wizard
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Spear Goblins
Spear Goblins Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A Skeletons
Skeletons Spear Goblins Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Fireball Wizard
Arrows Spear Goblins Fireball Wizard
Mini P.E.K.K.A Skeletons Fireball Wizard
Fireball Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Skeletons Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Wizard
Arrows Wizard Spear Goblins Fireball
Mini P.E.K.K.A
Wizard Spear Goblins Arrows Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins Fireball
Fireball Arrows Mini P.E.K.K.A Wizard
Skeletons Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Skeletons Mini P.E.K.K.A
Arrows Fireball Wizard Skeletons
Mini P.E.K.K.A Skeletons Spear Goblins Fireball
Mini P.E.K.K.A
Skeletons Spear Goblins Fireball Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Skeletons Fireball Wizard
Wizard Fireball
Skeletons Spear Goblins Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Spear Goblins
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Spear Goblins Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball
Fireball Wizard

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