My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Elixir Golem Graveyard
Giant Snowball
Skeletons Spear Goblins Graveyard
Zap
Skeletons Spear Goblins Firecracker Graveyard
Barbarian Barrel
Skeletons Spear Goblins Firecracker Elixir Golem Graveyard
The Log
Skeletons Spear Goblins Firecracker Elixir Golem Mini P.E.K.K.A Graveyard
Earthquake
Skeletons Spear Goblins Firecracker Elixir Golem Graveyard
Arrows
Skeletons Spear Goblins Firecracker Graveyard
Royal Delivery
Skeletons Spear Goblins Firecracker Elixir Golem Mini P.E.K.K.A Graveyard
Fireball
Firecracker Elixir Golem
Poison
Spear Goblins Firecracker Elixir Golem Graveyard
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins Arrows Firecracker Elixir Golem Mini P.E.K.K.A Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Spear Goblins Arrows

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Firecracker Elixir Golem Mini P.E.K.K.A Graveyard
Arrows
Mirror Graveyard Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Spear Goblins Mini P.E.K.K.A Mirror
Elixir Golem
Firecracker Spear Goblins Arrows Mini P.E.K.K.A Mirror Graveyard
Mini P.E.K.K.A
Spear Goblins Arrows Firecracker Elixir Golem Mirror Graveyard
Mirror
Arrows Firecracker Elixir Golem Mini P.E.K.K.A Graveyard
Graveyard
Arrows Spear Goblins Elixir Golem Mini P.E.K.K.A Mirror

Defense Synergies 1 10

Skeletons
Spear Goblins Firecracker Mini P.E.K.K.A
Spear Goblins
Skeletons Arrows Firecracker Mini P.E.K.K.A
Arrows
Mirror Spear Goblins Mini P.E.K.K.A
Firecracker
Skeletons Spear Goblins Mini P.E.K.K.A Mirror
Elixir Golem
Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Firecracker Mirror
Mirror
Arrows Firecracker Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Mini P.E.K.K.A Skeletons Firecracker
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Skeletons Spear Goblins Firecracker
Spear Goblins Arrows Firecracker
Arrows
Mini P.E.K.K.A Skeletons
Skeletons Spear Goblins Firecracker Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Firecracker
Arrows Spear Goblins Firecracker
Mini P.E.K.K.A Skeletons
Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Firecracker Mini P.E.K.K.A
Arrows Spear Goblins Firecracker
Arrows Spear Goblins Firecracker
Mini P.E.K.K.A
Spear Goblins Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins
Arrows Firecracker Mini P.E.K.K.A
Skeletons Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Arrows Firecracker Skeletons
Mini P.E.K.K.A Skeletons Spear Goblins
Mini P.E.K.K.A
Skeletons Spear Goblins Firecracker Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Spear Goblins Firecracker Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Spear Goblins
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Spear Goblins
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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