My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Wall Breakers Prince
Giant Snowball
Skeletons Spear Goblins Hog Rider Wall Breakers
Zap
Skeletons Spear Goblins Wall Breakers Prince
Barbarian Barrel
Skeletons Spear Goblins Wall Breakers
The Log
Skeletons Spear Goblins Hog Rider Wall Breakers Prince
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins Wall Breakers
Royal Delivery
Skeletons Spear Goblins Hog Rider Wall Breakers Prince
Fireball
Hog Rider Wall Breakers
Poison
Spear Goblins
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Wall Breakers The Log Arrows Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Wall Breakers The Log

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Wall Breakers Prince Mega Knight
Arrows
Hog Rider Wall Breakers Prince Mega Knight
Hog Rider
Spear Goblins Arrows The Log Prince Mega Knight
Wall Breakers
Spear Goblins Arrows The Log Mega Knight
Prince
Mega Knight Spear Goblins Arrows Hog Rider The Log
The Log
Hog Rider Wall Breakers Prince Mega Knight
Mega Knight
Prince Spear Goblins Arrows Hog Rider Wall Breakers The Log

Defense Synergies 2 9

Skeletons
Spear Goblins Prince The Log
Spear Goblins
Skeletons Arrows Prince The Log Mega Knight
Arrows
Mega Knight Spear Goblins Prince
Hog Rider
Wall Breakers
Prince
The Log Skeletons Spear Goblins Arrows
The Log
Prince Skeletons Spear Goblins Mega Knight
Mega Knight
Arrows Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeletons Prince The Log Mega Knight
Prince Mega Knight Skeletons
Prince Skeletons Mega Knight
Arrows Prince The Log Mega Knight
Arrows The Log Skeletons Spear Goblins Mega Knight
Spear Goblins Arrows
Arrows The Log Mega Knight
Skeletons Prince
Skeletons Spear Goblins Prince Mega Knight
Skeletons Spear Goblins Arrows The Log Mega Knight
Arrows Spear Goblins
Prince Mega Knight Skeletons The Log
Mega Knight Arrows Prince The Log
Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Skeletons Arrows Prince
Arrows Mega Knight Spear Goblins Prince The Log
Arrows The Log Spear Goblins Mega Knight
Prince
Mega Knight Spear Goblins Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Prince
Arrows Prince The Log Mega Knight
Mega Knight Skeletons Spear Goblins Prince The Log
Prince Mega Knight The Log
Skeletons Prince Mega Knight
Arrows Skeletons
Prince Skeletons Spear Goblins
Mega Knight Prince
Mega Knight Skeletons Spear Goblins Prince The Log
Skeletons
Mega Knight Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Skeletons
Mega Knight
Skeletons Spear Goblins Prince The Log
Arrows Mega Knight The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Prince The Log
Arrows The Log Mega Knight
Arrows Spear Goblins
Arrows The Log
Arrows The Log
Arrows The Log
Prince
Arrows Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Spear Goblins Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows Prince The Log Mega Knight
Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows Prince The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Spear Goblins Prince
Arrows
Arrows The Log
Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
The Log
Prince The Log Mega Knight
Prince
Mega Knight

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