My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Goblin Drill
Giant Snowball
Skeletons Spear Goblins Goblin Barrel Baby Dragon Goblin Drill
Zap
Skeletons Spear Goblins Goblin Barrel Goblin Drill
Barbarian Barrel
Skeletons Spear Goblins Knight Bomb Tower Goblin Barrel Goblin Drill
The Log
Skeletons Spear Goblins Goblin Barrel Goblin Drill
Earthquake
Skeletons Spear Goblins Bomb Tower Goblin Barrel Goblin Drill
Arrows
Skeletons Spear Goblins Goblin Barrel Goblin Drill
Royal Delivery
Skeletons Spear Goblins Knight Goblin Barrel Baby Dragon Goblin Drill
Fireball
Bomb Tower Goblin Barrel Baby Dragon Goblin Drill
Poison
Spear Goblins Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Baby Dragon Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Goblin Barrel Bomb Tower Baby Dragon Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Goblin Barrel Baby Dragon Goblin Drill
Arrows
Knight Goblin Barrel Goblin Drill
Knight
Spear Goblins Goblin Barrel Baby Dragon Arrows Goblin Drill
Bomb Tower
Goblin Barrel
Spear Goblins Knight Arrows Baby Dragon Goblin Drill
Baby Dragon
Knight Spear Goblins Goblin Barrel
Goblin Drill
Spear Goblins Arrows Knight Goblin Barrel

Defense Synergies 2 12

Skeletons
Spear Goblins Knight Bomb Tower Baby Dragon
Spear Goblins
Knight Skeletons Arrows Bomb Tower Baby Dragon Goblin Drill
Arrows
Spear Goblins Knight Bomb Tower
Knight
Spear Goblins Bomb Tower Skeletons Arrows Baby Dragon
Bomb Tower
Knight Skeletons Spear Goblins Arrows Baby Dragon
Goblin Barrel
Baby Dragon
Skeletons Spear Goblins Knight Bomb Tower
Goblin Drill
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Bomb Tower Skeletons Knight Goblin Drill
Bomb Tower Skeletons Knight Goblin Drill
Bomb Tower Skeletons Knight Goblin Drill
Arrows Bomb Tower
Arrows Skeletons Spear Goblins Bomb Tower Baby Dragon
Spear Goblins Arrows Bomb Tower Baby Dragon
Arrows Bomb Tower Baby Dragon
Skeletons Bomb Tower Goblin Drill
Knight Skeletons Spear Goblins
Skeletons Spear Goblins Arrows Knight Bomb Tower Baby Dragon Goblin Drill
Arrows Spear Goblins Baby Dragon
Bomb Tower Goblin Drill Skeletons Knight
Bomb Tower Arrows Baby Dragon Goblin Drill
Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Skeletons Arrows Knight Goblin Drill
Arrows Bomb Tower Spear Goblins Knight Baby Dragon Goblin Drill
Arrows Bomb Tower Baby Dragon Goblin Drill Spear Goblins Knight
Bomb Tower Goblin Drill
Spear Goblins Arrows Knight Bomb Tower Baby Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Arrows Knight Bomb Tower Baby Dragon
Skeletons Spear Goblins Knight Bomb Tower
Knight
Skeletons Knight Goblin Drill
Arrows Skeletons Bomb Tower Baby Dragon
Skeletons Spear Goblins Knight Bomb Tower
Knight Bomb Tower
Skeletons Spear Goblins Knight Bomb Tower Baby Dragon
Skeletons Goblin Drill
Knight Bomb Tower
Arrows
Skeletons Knight Bomb Tower
Bomb Tower Baby Dragon
Skeletons Spear Goblins Knight Bomb Tower Baby Dragon Goblin Drill
Arrows Bomb Tower Baby Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Goblin Drill
Arrows Baby Dragon
Arrows Baby Dragon Goblin Drill
Arrows Knight
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon Goblin Drill
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon Goblin Drill
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Spear Goblins
Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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