My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Guards
Giant Snowball
Skeletons Spear Goblins Cannon Hog Rider Guards
Zap
Skeletons Spear Goblins Cannon Guards
Barbarian Barrel
Skeletons Spear Goblins Knight Cannon Guards
The Log
Skeletons Spear Goblins Cannon Mini P.E.K.K.A Hog Rider Guards
Earthquake
Skeletons Spear Goblins Cannon Hog Rider Guards
Arrows
Skeletons Spear Goblins Guards
Royal Delivery
Skeletons Spear Goblins Knight Mini P.E.K.K.A Hog Rider Guards
Fireball
Cannon Hog Rider
Poison
Spear Goblins Cannon Guards
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Cannon Guards Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Spear Goblins Hog Rider Arrows
Cannon
Mini P.E.K.K.A
Spear Goblins Arrows Hog Rider
Hog Rider
Spear Goblins Arrows Knight Mini P.E.K.K.A Guards
Guards
Hog Rider

Defense Synergies 3 14

Skeletons
Cannon Spear Goblins Knight Mini P.E.K.K.A
Spear Goblins
Knight Skeletons Arrows Cannon Mini P.E.K.K.A Guards
Arrows
Spear Goblins Knight Cannon Mini P.E.K.K.A
Knight
Spear Goblins Cannon Skeletons Arrows Mini P.E.K.K.A
Cannon
Skeletons Knight Spear Goblins Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Knight Cannon Guards
Hog Rider
Guards
Spear Goblins Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon
Mini P.E.K.K.A Skeletons Knight Cannon
Cannon Mini P.E.K.K.A Skeletons Knight
Cannon Mini P.E.K.K.A Skeletons Knight Guards
Arrows Mini P.E.K.K.A
Arrows Skeletons Spear Goblins Cannon Guards
Spear Goblins Arrows Cannon
Arrows Cannon
Cannon Mini P.E.K.K.A Skeletons
Knight Guards Skeletons Spear Goblins Cannon Mini P.E.K.K.A
Guards Skeletons Spear Goblins Arrows Knight Cannon
Arrows Spear Goblins
Cannon Mini P.E.K.K.A Skeletons Knight Guards
Arrows Cannon Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Skeletons Arrows Knight Cannon Mini P.E.K.K.A
Arrows Cannon Spear Goblins Knight Guards
Arrows Spear Goblins Knight Cannon Guards
Mini P.E.K.K.A Cannon
Spear Goblins Arrows Knight Cannon Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Skeletons Spear Goblins
Arrows Knight Mini P.E.K.K.A
Guards Skeletons Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Knight
Skeletons Knight Cannon Mini P.E.K.K.A Guards
Arrows Skeletons
Mini P.E.K.K.A Guards Skeletons Spear Goblins Knight
Mini P.E.K.K.A Knight
Skeletons Spear Goblins Knight Mini P.E.K.K.A
Skeletons Cannon Guards
Knight Mini P.E.K.K.A Guards
Arrows Guards
Mini P.E.K.K.A Skeletons Knight Cannon Guards
Cannon
Guards Skeletons Spear Goblins Knight Mini P.E.K.K.A
Arrows Cannon Mini P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Mini P.E.K.K.A Guards
Arrows Knight
Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Guards
Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Guards

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