My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Battle Ram
Giant Snowball
Skeletons Spear Goblins Cannon Musketeer Battle Ram
Zap
Skeletons Spear Goblins Cannon Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Knight Cannon Musketeer Battle Ram
The Log
Skeletons Spear Goblins Cannon Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Cannon Musketeer Battle Ram
Poison
Spear Goblins Cannon Musketeer
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Arrows Knight Cannon Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Arrows Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Mini P.E.K.K.A Battle Ram
Arrows
Knight Mini P.E.K.K.A Battle Ram
Knight
Spear Goblins Musketeer Battle Ram Arrows
Cannon
Mini P.E.K.K.A
Spear Goblins Arrows Musketeer
Musketeer
Knight Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Spear Goblins Arrows Musketeer

Defense Synergies 6 13

Skeletons
Cannon Musketeer Spear Goblins Knight Mini P.E.K.K.A
Spear Goblins
Knight Skeletons Arrows Cannon Mini P.E.K.K.A Musketeer
Arrows
Spear Goblins Knight Cannon Mini P.E.K.K.A
Knight
Spear Goblins Cannon Musketeer Skeletons Arrows Mini P.E.K.K.A
Cannon
Skeletons Knight Musketeer Spear Goblins Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Arrows Knight Cannon Musketeer
Musketeer
Skeletons Knight Cannon Spear Goblins Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Musketeer
Mini P.E.K.K.A Skeletons Knight Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Knight Musketeer
Cannon Mini P.E.K.K.A Skeletons Knight Musketeer
Arrows Mini P.E.K.K.A
Arrows Skeletons Spear Goblins Cannon Musketeer
Musketeer Spear Goblins Arrows Cannon
Arrows Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Spear Goblins Cannon Mini P.E.K.K.A Musketeer
Skeletons Spear Goblins Arrows Knight Cannon Musketeer
Arrows Musketeer Spear Goblins
Cannon Mini P.E.K.K.A Skeletons Knight Musketeer
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Skeletons Arrows Knight Cannon Mini P.E.K.K.A Musketeer
Arrows Cannon Spear Goblins Knight Musketeer
Arrows Spear Goblins Knight Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Spear Goblins Arrows Knight Cannon Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Spear Goblins
Arrows Knight Mini P.E.K.K.A Musketeer
Skeletons Spear Goblins Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer
Skeletons Knight Cannon Mini P.E.K.K.A Musketeer
Arrows Skeletons Musketeer
Mini P.E.K.K.A Skeletons Spear Goblins Knight Musketeer
Mini P.E.K.K.A Knight
Skeletons Spear Goblins Knight Mini P.E.K.K.A
Skeletons Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Skeletons Knight Cannon
Cannon Musketeer
Skeletons Spear Goblins Knight Mini P.E.K.K.A Musketeer
Arrows Cannon Mini P.E.K.K.A Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Spear Goblins Musketeer
Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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